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-   -   Sewer Problem ( boy this stinks) (http://www.ironworksforum.com/forum/showthread.php?t=7634)

Willard 05-13-2002 02:45 PM

How do you beat the Umber Hulks and Mind Flayers in the sewers? I just can't get past them, there are too many in one room to beat! As soon as my party steps into the room, they all get confused and run straight into the Mind Flayers arms!

theifprowess 05-13-2002 02:49 PM

well you can do the quest later in the game if they are to difficult for you. grennstone amulet on 1 character could wipe them all out. or have a mage cast mordakens sword(couple of them) let them do the fighting.

Willard 05-13-2002 02:51 PM

Thanks.

Jerr Conner 05-13-2002 08:08 PM

Quote:

Originally posted by Willard:
How do you beat the Umber Hulks and Mind Flayers in the sewers? I just can't get past them, there are too many in one room to beat! As soon as my party steps into the room, they all get confused and run straight into the Mind Flayers arms!
Get as many theives as possible, hide them in shadows, put each directly behind a mind flayer, and backstab.

Also, theif traps help.

Don't forget that ganging up on one helps.

Gothmog, Lord of Balrogs 05-14-2002 10:25 AM

one of the most effective tactics is the Cloudkill-door strategy. Get one character invisible with a Wand of Cloudkill (it's faster, and bypasses MR) and another with REALLY LOW saving throws or Chaotic Commands on them. Put the Chaoticized person right next to the door, and the invisible one a little ways back. If you time it right, your CC'd char can open the door, the invisible one fires the wand, the CC'd char slams the door shut, and voila! nearly all of the mindflayers will be dead or "near death," the umberhulks will be toast, and all you need to do is clean up the rest. The Reason for the CC is that the Flayers will Psionic Blast the guy who opened the door, through the walls, and you don't want him stunned.

Some call this tactic cheesy. I call it effective.

SixOfSpades 05-14-2002 09:35 PM

The Mind Flayer/Cloudkill thing has been flying around for some time, but there's a fine line between cheese and good roleplay here. True, the Wands are devastating against them, but Mind Flayers are supposed to be the most intelligent race on the planet--so the fact that they're dumb enough to stay in the area of a Cloudkill is just exploiting a weakness in the AI, and therefore, cheese.

What I do is go *around* the cheese: if there's a group I want to Cloudkill, I send Invisible or Stealthed people around them, placing one on the OUTside of every exit from that room. Then they close the doors, presumably barring them, or wedging them shut with a sword blade, and voila--My inner roleplayer now has a room full of Mind Flayers trapped in a small room, and all the intelligence in the world isn't going to help them open a barred door. Cloudkill time.

banzai 05-15-2002 11:01 AM

If you have 5th level spells already try out *Chaotic Commands* - this is a long-lasting spell and makes you immune to their psionics. With a decent AC against their intelligence draining hits (4 points of intelligencs/hit but just short duration) they should be no real problem then.

Cannibal Monkey 05-15-2002 11:46 AM

huh? Is this in the Unseeing Eye quest?

Gothmog, Lord of Balrogs 05-15-2002 11:52 AM

Quote:

Originally posted by Cannibal Monkey:
huh? Is this in the Unseeing Eye quest?
wander around the Temple District for a while and you'll find out. sone cultists are advocating the gouging out of their eyes and a new god. Helm's priests don't like that much, so they contract you to infiltrate it and destroy it.

Cannibal Monkey 05-15-2002 11:56 AM

Yeah, I know that, but is this bit with umber hilks and mind flayers actually in the unseeing eye quest? If it is I really need to load an earlier save game (eg. one not down the pit)


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