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-   -   Fallout Tactics: Skills that are over 100% (http://www.ironworksforum.com/forum/showthread.php?t=66272)

Memnoch 07-18-2004 07:37 AM

I'm replaying Fallout Tactics as I never got a chance to finish it before.

Does anyone know if there's any value in having your skill %age above 100%? The manual indicates that whether or not a skill is over 100% there will always be a 5% chance of failure. Well, doing the math on this tells me that the skill is effectively capped at 95%, with a 5% chance of failure, and any skill points devoted to improving it above this will be wasted effectively.

Is this interpretation correct?

Paladin2000 07-18-2004 10:33 AM

Based on my previous experience with Fallout 1, Fallout 2 and FT:BOS, what I know is that having a range weapon skill (small gun, big guns, etc) higher than 100% means that you can have better acurracy for targeted shot over longer distances.

Not sure about other skills though.

Gnarf 07-18-2004 02:11 PM

There are modifiers, such as target's AC and penality for distance and part of body you're targeting, so you won't always have 95% hit chance, or chance of success when using other skills even if your skill is 95%. So yeah, you'd probably want to keep increasing skills. (just as you'd like to get your attack bonus above 19 in DnD even if a natural 1 on d20 roll always would be a miss (no idea if there is such a rule))

[ 07-18-2004, 05:42 PM: Message edited by: Gnarf ]


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