Dandad |
01-12-2003 06:41 AM |
I bought MM9 soon as it came out and thought it very dissappointing, mainly because of my very high expectations.
Imho the Might and Magic games 6-8 are the best. Obviously they could be improved just as all other games. But they have a depth of interlocking plot/detail/structure which is more consistent than in any other game I have played. Everywhere there is tension, the possibility to do things better or faster.
MM6-8 had a quite sophisticated alchemy system, ....gone in 9; a coherent and progressively more powerful magic system...changed and flat in 9; and most of all they had spells which actually operated in a 3D world. Its no good having beautiful 3D graphics if the world they inhabit is almost totally two dimensional.
It was also very frustrating to find absolutely nothing in all the draws and cupboards, and a paucity of "interesting" wells. Half the excitement of an RPG is searching for treasure and other advantages in or behind such places.
In 6-8 with Rock Blast you had a spell which could be bounced off a cave or castle ceiling or wall to hit an enemy below or around a corner. Using Meteor Shower you could take the high ground and then attack much stronger monsters from relative safety. In MM6 I took out the Minators in Kreigspire on the Saturday and Sunday of the first game-week using these spells and the +30 level well. If you know the game you can guess the other spell I used. And all of this was just so I could speed up promotions by getting hold of all the horseshoes. My finishing score was 1030000 (on my fourth effort) and I've never enjoyed any game as much. It was a challenge with very few frustrations. MM9 was interesting, good to look at, but so much less than I expected.
I have just finished Wizardry 8 where, in the Rift, I faced a bridge full of Rapax which was about ten feet above me and about 30 feet away. The game locked me into cobat mode but, just like the Rapax, I could do nothing other than retreat.
I mention this because Wizardry 8 reminds me of MM9 in that they both present you with a large and interesting looking "world" which upon examination turns out to consist only of many long roads surrounded by extensive mountain ranges which cannot be climbed or crossed or used in any way. The developers might as well have covered these "features" in the "Mist of War". Or maybe not because that is one of my pet hates.
Sorry for rambling. Thanks for listening.
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