Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Watchers Keep and SOA/TOB (http://www.ironworksforum.com/forum/showthread.php?t=6464)

scozzese 03-04-2002 03:31 PM

If you start a game of TOB using a SOA saved game, is the state of the WK dungeon preserved, or is it reset? Wondering if I could use that to stash equipment in prior to finishing up SOA.

Luvian 03-04-2002 04:12 PM

I think so.

Nifft the Nimble 03-04-2002 04:15 PM

It's preserved. I found some stuff there which I'd left in SoA when I got to ToB... most vitally, the Portal Key leading to the 3rd level.

-- Nifft

scozzese 03-04-2002 04:38 PM

Thanks guys - will come in handy cause if I remember correctly, the first time I played through SOA-TOB it wiped out everything in my bag of holding (along with everything the NPC players had - I think, can't recall).

Nifft the Nimble 03-04-2002 04:51 PM

Woah! My BoH and contents survived just fine! (I did the transition with two of my parties this weekend -- my Avenger and my Blade.) If your BoH is empty when you finish the Real Last Fight in SoA, that's a bug!

-- Nifft, using offical ToB patch and Baldurdash Fix Pack, too

scozzese 03-04-2002 05:51 PM

Pretty sure it was emptied out, I think I imported from a final save. It was a while ago so can't recall exactly. But the NPC's are going to lose everything they're holding as well IIRC.

hitherebobby 03-04-2002 07:04 PM

I just went through this two days ago. I had cleaned out levels 1-3 of Watcher's Keep prior to ending SoA.

Went back to Watcher's Keep and everything was the way it should be with that area and my party.


All times are GMT -4. The time now is 08:28 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved