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Is it worth getting birthsigns that add your stats (warrior etc etc)? I know in morrowind it's not advisable. But in oblivion is it advisable? Or should I just take the ones that add mana?
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Hell no! No no no no no! Never ever never use any skill/attribure bonus birthsign in an Elder Scrolls game. Ever.
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Truth be told, I think the 10 point bonus given by The Thief is as powerful as any power. Luck is always the hardest skill to raise. Might as well start with a head start ;)
Still, the 200 point heal given by the Ritual isn't anything to scoff at... and the paralyze... Fine. I agree. Never choose a stat bonus. Unless it's luck :D |
Okay then, looks like my current character is okay. I chose the mage birthsign.
Other birthsigns seems useless to me as they have time limits like once per day. |
I chose The Thief for my character. I am regretting it now. In fact, I believe I will cheat-change it to something better, like The Mage, The Apprentice or even The Atronach. Luck isn't that hard to raise, actually. I believe you have to have +2 in all the others to have a +2 in luck, or something like that. Diversity is what brings up luck. Or so I've been told.
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There's no skill that govern luck, so it impossible to have multiplier on luck. You'll only be able to raise them by 1 in every level up.
If the system hasn't been change from morrowind that is. [img]tongue.gif[/img] |
It's the exact same. Hence the words, "Luck is always the hardest skill to raise..."
Still, I find some of the "Once a day" powers to be amazingly useful. Like the shadow. It gets me out of close calls right quick. For a Dark Elf, the lord's weakness to fire isn't much. It just gives them a free regenerating ability. What is really useful, probably the most, is the Lover. 10 seconds of having your opponent paralyzed is a godsend when you are about to get your butt kicked. It can mean the difference between life and death. Literally. |
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