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-   -   Tribunal - Mueseum of Artifacts question (spoilers) (http://www.ironworksforum.com/forum/showthread.php?t=63927)

CerebroDragon 04-12-2005 09:42 PM

To the Tribunal experts,

I'm not enjoying this expansion very much, despite some of the obvious improvements to level design (the sewers are less generic than usual) the general addictiveness of the gameplay keeps me soldiering on however. Being asked to simply ignore the suspcious treatment by 'H' at the hands of the Dark Brotherhood I found to be rather comical and silly. Made my decision to work almost exclusively for the Temple very easy indeed.

But to the topic at hand - I'm on the quest to unite the blade Trueflame and are momentarily stuck as to how to make the plot proceed.
I've got two parts so far (one from Karrod) and think that the remaining piece will be gained from the Mueseum - if the tight buggers will actually ever get to donating it to me!

My big question therefore is,
1. How many special items/artifacts does this greedy Mueseum require before they will hand over the dwemer artifact to me? I've handed over the following so far:

Dagger of Symmachus
Mace of Slurring
Warlock's Ring
Robe of the Lich
Lord's Mail

All I have left to give is the Staff of Magnus, and they're most definitely not getting that! [img]smile.gif[/img] I tried saving and selling it also but it still wasn't enough.
I notice too that many of the items listed in their Tamriel artifacts book don't actually register as being possible to sell, which is potentially misleading.
I have the Ring of the Khajiit, Ring of Mentors and the Ring of Surroundings for example and they don't appear in the dialogue tree as possible subjects to sell!

But perhaps this more of a question of timing/plot triggering?

Either way, its irritating, as I am in a slight rush to get into Bloodmoon but wish to finish Tribunal first, logically. [img]smile.gif[/img]

Some thoughts? Thanks in advance.

Kakero 04-12-2005 09:49 PM

Donate the artifact to them. Do not sell to them. Upon a certain number of artifacts donated she'll give you a piece of trueflame.

If you happen to hate to part with the artifact, just steal it back after you donate them.

CerebroDragon 04-12-2005 10:30 PM

Bah, thanks Kakero. :D

I discovered I was guilty of being rather greedy myself by selling instead of donating the items.

Luckily I had an autosave from just before I fought Kerrod, so I just repeeated a couple of encounters and donated the Dagger of Symmachus and the Mace of Slurring for the desired object.

So yes, only having to donate two pieces isn't that much after all! [img]smile.gif[/img]

Still, it remains a mystery as to why certain objects listed in the book aren't accepted.

TheCrimsomBlade 04-12-2005 10:33 PM

so you have the first two pieces Next, speak with
"Torasa Aram" in the Museum of Artifacts in the
Godsreach district. Though she says she doesn't
have the third piece though she does have a shield
from the same period which can be part with if you
make some artifact donations to the museum. You
will have to donate two artifacts to the museum
and you can read the book lying the on the bench
on the South wall of the museum entrance to see
which ones you can donate.

Item Name......................Item ID for consol cheat code

</font>
  1. Auriel's Bow................ebony_bow_auriel</font>
  2. Auriel's Shield.............ebony_shield_auriel</font>
  3. BiPolar Blade...............Bipolar Blade</font>
  4. Bloodworm Helm..............bloodworm_helm_unique</font>
  5. Boots of the Apostle........boots_apostle_unique</font>
  6. Boots of Blinding Speed.....boots of blinding speed[unique]</font>
  7. Bow of Shadows..............longbow_shadows_unique</font>
  8. Chrysamere..................claymore_chrysamere_un ique</font>
  9. Cuirass of the Savior's Hide.....cuirass_savior_unique</font>
  10. Fang of Haynekhtnamet.......dagger_fang_unique</font>
  11. Dagger of Symmachus.........glass dagger_symmachus_unique</font>
  12. Dragonbone cuirass..........dragonbone_cuirass_unique</font>
  13. Ebony Mail..................ebon_plate_cuirass_unique</font>
  14. Eleidon's Ward..............towershield_eleidon_unique</font>
  15. GoldBrand...................katana_goldbrand_uniqu e</font>
  16. Helm of Oreyn Bearclaw......helm_bearclaw_unique</font>
  17. Ice Blade of the Monarch....claymore_iceblade_unique</font>
  18. Lord's Mail.................lords_cuirass_unique</font>
  19. Mace of Molag Bal...........mace of molag bal_unique</font>
  20. Mace of Slurring............Mace of Slurring</font>
  21. Ring of Phynaster...........ring_phynaster_unique</font>
  22. Robe of the Lich............robe_lich_unique_x</font>
  23. Skull Crusher...............warhammer_crusher_unique</font>
  24. Spear of Bitter Mercy.......spear_mercy_unique</font>
  25. Spell Breaker...............spell_breaker_unique</font>
  26. Staff of Hasedoki...........staff_hasedoki_unique</font>
  27. Staff of Magnus.............staff_magnus_unique</font>
  28. Ten Pace Boots..............tenpaceboots</font>
  29. Umbra Sword.................longsword_umbra_unique</font>
  30. Vampiric Ring...............ring_vampiric_unique</font>
  31. Veloth's Judgement..........daedric warhammer_ttgd</font>
  32. Warlock's Ring..............ring_warlock_unique</font>
Thats quite the list, unfortunately, you've probably left
or sold most of these back on the island of Vvardenfell
or, if you do have any of them, you are most likely using
them. With any two donations you can receive the Dwemer
Battle Shield (regular item). Torasa mentions that the
spike on the front of the shield is loose but that most
smiths would be able to repair it. The spike is part three
of the Trueflame sword.

Note that when you donate or sell an item to the museum
it goes on display and appears on one of those pedestals.
A master thief will have no problems reacquiring artifacts
once they are sold or donated (hehe), though you cannot
redonate or sell an item back to her.

If you've sold all the artifacts already, see the cheat code
section above.


[ 04-12-2005, 10:52 PM: Message edited by: TheCrimsomBlade ]

CerebroDragon 04-13-2005 06:29 AM

Whey!
Extreme effort there, thanks CrimsomBlade [img]graemlins/thumbsup.gif[/img]
I've not needed to resort to cheat codes yet, but again, cheers for the information.

Someone might be able to help with my latest odd dilemma also!

SPOILERS (from my next evening effort)
-
-
-

I've since assembled Trueflame and have stormed the only moderately interesting Clockwork City to its very pinnacle where I've met the silly plot twister and killed A. The question is - my journal updates, but I remain in the city!
How does one leave this abominable place of cogs and cranks?? :D

I hope I havent' stumbled upon a show stopper...or perhaps there was something I didn't do, or have just missed. All very plausible since I'm playing this half asleep! :D

[ 04-13-2005, 08:15 AM: Message edited by: CerebroDragon ]

Kakero 04-13-2005 06:45 AM

Click the body of A and get the ring. Put on the ring and it will transport you out of there.

CerebroDragon 04-13-2005 06:47 AM

Man, you're too fast Kakero. :D

Cheers!

Glad it wasn't anything too evil like a forgotten item, etc.

Back in I go!


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