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-   -   Powerful Spells (http://www.ironworksforum.com/forum/showthread.php?t=63695)

Avatar 05-29-2004 08:05 PM

Sorry to be clogging the forum abit... [img]smile.gif[/img]

I miss the powerful spells of D&D.

I miss:

- massive area of effect spells like 30ft radius fireballs
- stoneskins that make mages good and last more than 30 seconds
- time stop... hehehe

Avy

Kakero 05-29-2004 10:44 PM

Well, this game comes together with an editor. * cough *

that said, in this game you can easily modify any spell to suit your need, yes, you can have the ultra powerful fireball....if you want. just go buy a spell, and then find a merchant that can redo the spell.

[ 05-29-2004, 10:45 PM: Message edited by: Kakero ]

Aelia Jusa 05-29-2004 11:41 PM

Also, you don't really have much call for huge area of effect spells. It's fairly rare to be fighting more than 2 or 3 monsters at once, and one is more the norm. But yeah, get your own spells made! Buy cheap versions, like really weak fireball, then get a much better one made at a spellmaker.

promethius9594 05-30-2004 01:35 AM

yep avatar... this game is hardly even related to D and D, so why make the comparison. think of it as completely seperate and realize that its the largest free moving continuous gamespace available and you'll gain some appreciation... so mages arent the most powerful in the game? so what, maybe people in morrowind have less latent magical talent. be an assasin, its so much more fun anyway (like me sitting at my com going "don't see me, don't see me, don't seem me. CRITICAL DAMAGE, YES, didn't see that one coming did you?")

Avatar 05-30-2004 04:13 AM

I miss being a mage... can't detatch from magic!

I miss all the mass fireballs and death rays ;p and be able to see those annoying lil assassins! [img]tongue.gif[/img]

I have always played wizard/rogue all my D&D life :( are they really that weak in morrowind?

promethius9594 05-30-2004 05:28 AM

eh, they CAN be powerful LATER in the game. i prefer to start as an assasin or theif or fighter to get up in levels, then just train my magic skills later. once you have trained up the skills to really high, then you transition to being a mage. i mean, eventually you become good at all skills in the game, then your character just rocks... and you can make your own uber powerful spells, but you have to practice with the big ones to get better and better (ie-- more and more probability of successfully casting them)

Avatar 05-30-2004 04:02 PM

Good point!!!

[img]smile.gif[/img]

Thankyou!

I miss death ray, hate having to make contact spells. I designed myself to be marksman/wizard at range!
Not swordsman/contact mage that gets slaughtered all the time

Oruboris 05-30-2004 09:24 PM

Ya know, you can build target spells...

I hate the 'touch' ones, too.

But even so, playing a 'pure' mage is really tough. I still say you almost have to be a breton atronach to make it a practical strategy.

Oru

Userunfriendly 05-31-2004 02:46 AM

http://www.elderscrolls.com/ubbthrea...=&fpart=1&vc=1

try this...

Userunfriendly 05-31-2004 02:49 AM

Quote:

Originally posted by Oruboris:
Ya know, you can build target spells...

I hate the 'touch' ones, too.

But even so, playing a 'pure' mage is really tough. I still say you almost have to be a breton atronach to make it a practical strategy.

Oru

touch spells are great...since they're touch instead of ranged, they are much cheaper(in magicka), so you can create some very powerful area effect touch spells, with a very large diameter of effect...since you're immune to your own spell damage effect, you can kill many monsters at once using a touch spell...


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