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-   -   skill vs. leveling (http://www.ironworksforum.com/forum/showthread.php?t=63295)

Sparhawk 06-17-2003 02:03 PM

Oki....when choosin the skills in the beginning of the game....should I focus on the skills that use the attributes

f.ex.
If I have strength and speed....should I then choose skills that use strenght and speed or should I divide it oust so I have a chance to level up in all the attributes.....
I mean....would it be wise to choose one skill of each attribute so IŽll level up in all the attributes during the game...`?

Rolandthemad 06-17-2003 04:38 PM

You can only raise three attributes per level up, so you are going to want to pick skills that mostly fall into three attributes. This is real easy to do if you stick with the three main rpg archetypes ie. fighters, mages, and thieves. Fighters can use strength & endurance which is good for heavy armors and all sorts of weapons with a third attribute left open for your choosing. Mages should use intelligence & willpower which covers most of the magical skills, and I`d recommend picking speed for your third attribute so you can use the unarmored skill. A thief should use agility which covers marksmanship, sneaking, pickpocketing, and lock picking skills..

johnny 06-17-2003 04:38 PM

I wouldn't worry too much about that, you'll be gaining skills and level up pretty fast, especially in the beginning. This game isn't as complicated as, let's say, SoA. And you'll find plenty of people who can train your skills, major AND minor.

B_part 06-18-2003 03:22 AM

Quote:

Originally posted by Sparhawk:
Oki....when choosin the skills in the beginning of the game....should I focus on the skills that use the attributes

f.ex.
If I have strength and speed....should I then choose skills that use strenght and speed or should I divide it oust so I have a chance to level up in all the attributes.....
I mean....would it be wise to choose one skill of each attribute so IŽll level up in all the attributes during the game...`?

No. choose whatever you want, and patch your game. In latest versions, you get attribute multipliers even when advancing in misc skills.

Example: you advance 2/4/6/8/10 levels in your long sword skill (strength) => you get 1/2/3/4/5x multiplier for your strength attribute when you level up. This means that you can choose to assign one point to strength and get 5.

It doesn't matter whether the skills you advanced in are major / minor / misc.
Skills with the same attribute stack: ex. you can get 6 in axe and 4 in long sword and get a 5x strength multiplier.
Obviously, only major / minor skills count for level increase

So, choose the major / minor skills you prefer. When leveling up, train some misc to get 3 5x multiplier, so that you can max your stats out quickly.

suggestion: speechcraft and enchant skill grow very slowly - don't get them as major/minor

Ryanamur 06-18-2003 12:32 PM

One small addition,

Even if you reach your 10th skill point for advancement, you can still keep training misc. skills to get your 5x bonus. The bonus is calculated at the moment you advance level rather than the moment when you are told you're ready to advance.

B_part 06-18-2003 02:01 PM

Quote:

Originally posted by Ryanamur:
One small addition,

Even if you reach your 10th skill point for advancement, you can still keep training misc. skills to get your 5x bonus. The bonus is calculated at the moment you advance level rather than the moment when you are told you're ready to advance.

But if you train more than 10 points on the same attribute, you will only get 5x at the first leveling, which is the max. Excess points will be lost, as the next level will set all multipliers to zero. If you get however 11 points in your major/minor skills, after leveling you will need only 9 skill points to advance again

[ 06-18-2003, 02:02 PM: Message edited by: B_part ]


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