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-   -   What do these spells do? (http://www.ironworksforum.com/forum/showthread.php?t=63157)

Aelia Jusa 04-07-2003 07:04 PM

Bound cuirass/other armour/weapon?

Mark and recall? *crossing fingers that they're like in Ultima 7 when you could mark your position and teleport back by recalling...* ;)

Thanks [img]smile.gif[/img]

Kakero 04-07-2003 07:33 PM

Bound cuirass/other armour/weapon = when you cast bound cuirass, a daedric cuirasss ( a very good heavy armor )will appear and you can use it for a certain time. this goes the same for every bound spell.

mark and recall = you already answered your question, however you can only mark and ecall one place at a time.

Vedran 04-08-2003 04:08 PM

- Is that armor/weapon lightweight?

- Which is DUMB! In Might&Magic (VI) I was able to mark TWENTY locations. One is not enough.

Kakero 04-08-2003 04:52 PM

it has no weight at all.

Aelia Jusa 04-08-2003 05:13 PM

Thanks [img]smile.gif[/img]

LOL Vedran, I think one will be enough for me. There's enough teleporting/silt strider/ships that I can get around pretty well as it is, I think these spells will be useful for if I have heaps of treasure and want to go sell some and go back to the dungeon again. I can't really see why I'd need more than one specific location to teleport back to ;)

B_part 04-09-2003 05:19 AM

You can mark only one place. However, there are other teleport spells, namely divine intervention and almsivi intervention, which take you respectively to the nearest imperial cult shrine and to the nearest dunmer temple. These two spells compensate the limits of the couple mark/recall.
You will use them mostly as a way to carry tons of loot to the nearest trader...

B_part 04-09-2003 05:20 AM

Oh, forgot: IIRC bound items are usually enchanted with fortify skill spells

Vedran 04-09-2003 05:58 AM

One is not enough. I need one to mark Vivec, foreign qusrter. A few to mark the location of questgivers. A few to mark dungeons. A few to mark Ashlander tribes' camps.
The haste is all that matters to me. I am pretty strong, and can kill virtually anything. But running across wastes and killing Cliff Racers torments me as hell. Thus I've enchanted two rings and amulet to raise my speed from 0 to 47 (constant) each. And I still feel as I am too slow.
And I noticed that such a ring never raises a skill for 47, the maximum. The best I managed to do is 46. Same goes for an item that regenerates health from 1 to 3. I equipped/unequipped it hundred times, but it is 2 in 90% and 1 in 10%. Never 3.

Aelia Jusa 04-10-2003 01:05 AM

Quote:

Originally posted by B_part:
You can mark only one place. However, there are other teleport spells, namely divine intervention and almsivi intervention, which take you respectively to the nearest imperial cult shrine and to the nearest dunmer temple. These two spells compensate the limits of the couple mark/recall.
You will use them mostly as a way to carry tons of loot to the nearest trader...

Yes exactly. I've got my teleporting pretty sorted with those spells, just occasionally I overextend and go to one more dungeon than I can handle treasure/potion-wise and have to leave stuff behind. Though I do find some areas tedious to navigate, especially Vivec! How irritating is that place!!! I need to get more magicka so I can cast leviation and not waste potions getting around there. I feel so lazy taking the ferry from like temple to arena district [img]graemlins/blush.gif[/img] ;)

I have found that almsivi intervention doesn't work for all temples though? Like there is a temple in Tel Vos that you don't go to when you cast it; I cast it out in the grazelands and I was much closer to Vos than Ald'ruhn but I got teleported to Ald'ruhn instead.

Kakero 04-10-2003 01:35 AM

Quote:

Originally posted by Vedran:
One is not enough. I need one to mark Vivec, foreign qusrter. A few to mark the location of questgivers. A few to mark dungeons. A few to mark Ashlander tribes' camps.
there's a teleportation ring that may solve your problem.


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