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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Animate dead (http://www.ironworksforum.com/forum/showthread.php?t=6249)

robo donkey 02-23-2002 03:20 PM

Do the "products" of an animate dead spell last for ever until turned or slain. it seems wtong that this spell doesn't have a duration.

Jim 02-23-2002 03:24 PM

Hi Robo Donkey,

Another fellow Yorkshire man I see [img]smile.gif[/img]

The "products" last for 8 hours if not slain or turned.

robo donkey 02-23-2002 03:27 PM

Cool, 8 hours!

Yup, I'm from Ripon up in t' dales!

Dragon-Killer 02-23-2002 04:53 PM

Our good friend the skeletons!
They will ne disappear after 8 hours or after you sleep (8 hours too)

jabidas 02-23-2002 05:36 PM

Those skeleton warriors you can raise are great, I mean the bing magic immune ones. In that Darkest day addon you can raise vampires.

Azred 02-23-2002 06:08 PM

<font color = lightgreen>Raising vampires, eh? How interesting. I've been working towards improving the Animate Dead spell, myself, to allow for more/different types of undead being summoned.</font>

jabidas 02-23-2002 06:11 PM

They let you summon a lich and some demon knights as well but vampires interest me more. They also took off the summon limit, it was a very combat orientated mod.

Azred 02-23-2002 06:36 PM

<font color = lightgreen>Any idea how they removed the summoning limit? I'd love to be able to do that. It sounds like my idea for AD was similar to theirs; not necessarily a bad thing, mind you.</font>

jabidas 02-23-2002 07:07 PM

Sorry dont know but you can go around it with project image I think, its an old solo trick.


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