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Things I've noticed so far:
1. You can't do a constant effect unless you have a very powerful soul gem. They're very expensive and/or difficult to come by. 2. As has been pointed out, the LOWEST strength SOUL GEM will trap the soul. That is, the lowest for the SOUL that is present in your inventory. If you don't have a big enough soul gem, then you're out of luck. Enchanting things I've noticed: 1. Enchanters NEVER FAIL, you probably will for quite a few tries. But they are EXPENSIVE. 2. The CHARGE CAPACITY is equal to VALUE (gem)/10. 3. If you DON'T have the spell, you can't put it in an artifact. 4. Do lots of practice with the little soul gems on non-valuable items. Once an item is enchanted, in my experience, you can't add more later. 5. The more valuable the item, the more ENCHANTMENT that can be placed on the item. 6. When you adjust the magnitude, note that you can usually squeak out a little more power before you exceed the ENCHANTMENT level. 7. Enchant weapons with "Weakness" spells. Such as a weakness to frost, combine it with an elemental Frost spell and bingo! Odds & Sods: 1. Some combinations have funny interactions. That is, despite the fact they DON'T have an effect (say lightning shield) listed in their properties, you can END UP with that when you're combining for other things. 2. Guild Ratings - If you highlight your FACTIONs (on the factions joined) it will tell you what level(s) in what skills you need to advance. Quite handy. 3. Custom spells are great. Buy a cheap spell and you can have it tailored to your abilities or combined to form less-resistible spell effects. I like to combine three Destruction effects, like Poison, Shock and Frost... I also like to combine the weakness spell with the elemental damage spells. That keeps me from having to switch in combat, which can be difficult at times. |
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