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-   -   Zombie Survival joining and convo (http://www.ironworksforum.com/forum/showthread.php?t=61887)

shadowhound 12-25-2005 04:35 AM

Ok since the RP section seems to be a bit quiet I figure that I can easily run a second game without any problems. So heres the sitrep, its the May 1 2006 and strange things have been happening, it all started at the end of 2005 when campers started dissapearing from the wilderness. Police suspected a serial killer but once it started happening in a more widespread pattern there were rumours of several copy-cat killers. Things were normal for most of the country until late April 2006 when the attacks were so common that police closed off all wilderness parks and camping areas and instituted a curfew. Also the first survivor of an attack was found and rushed to hospital, a young girl who was suffering from several broken bones and bite marks.

Anyone who has played one of my RPs before will know that they are generally pretty stat and dice free but this will be changing, this game is about surviving so do not expect to be able to run in with an arsenal of weapons and live. Characters will have 40 points to spend on abilities and I will be using a random number generator (anyone know a good one) as a dice. Anyone who is interested feel free to post.


Character Layout:

Name:
Age:
Nationality:
Job:
Bio:

Abilities max of 15 points each:
Balance (Ability to walk or crawl across unstable surfaces):
Brawling (Unarmed combat):
Climb (Ability to climb things, duh):
Drive (Cars, trucks, etc):
Melee (Skill with hand to hand weapons):
Small Firearms (Pistols and SMGs):
Large Firearms (Rifles and the like):
Demolitions (Explosives):
Athletics (Running, jumping):
Agility (Squeezing in small spaces):
Urban survival (Street knowledge):
Wilderness survival (Hunting and trapping food, not getting lost):
Medical knowledge (First aid):
Observation (Ability to spot or hear things):
Construction (Building baracades and repairing buildings):
Electronics (Electronic knowledge):

Feel free to request other skills and I will take them under consideration, characters will gain more skill points as the progress and become more effective survivors. It is suggested, for realism and to make things fun, that not every character be a military or ex-military gun professional [img]tongue.gif[/img] lets use some imagination here. I want to see the survival statistics of a waiter or a night club bouncer [img]tongue.gif[/img]

[ 01-15-2006, 05:58 PM: Message edited by: shadowhound ]

Ivelliis 12-25-2005 06:53 PM

Hmmmm, this game is interesting. I might look at this tomorrow when I wake up properly.

"Abilities max of 15 points each:"

Is there a number I should stick to so I have a fair amount of abilities?

Got a few ideas for characters who wouldn't generally be heroes ;) Now I gotta choose.

shadowhound 12-25-2005 07:43 PM

The abilities number is upto you, you can either have a range of abilities with generally low scores or you can choose to excel in a few key areass.

SomeGuy 12-27-2005 02:36 AM

Okay well, I have a few questions.

1. Is there a rating scale on the skills? Like, three points in one is like novice, six intermediate, etc
2. Where will we be starting at? A destroyed zombie city or a relatively clean city with zombie invasions just beginning to pour in.
3. What if the person playing the character knows a bit about zombie survival issues? Will he be allowed to use them in game? (Such as where to barricade, where to and where not to go, what to use as a weapon, what not to, what to wear, who NOT to associate with, etc,)
4. What kind of zombies are we talking here? Slow shamblers or those new age ones who run really fast?

Ahhh I'm sure they'll be more questions soon.

[ 12-27-2005, 09:25 PM: Message edited by: SomeGuy ]

shadowhound 12-28-2005 08:38 AM

Well SG
1. No specific ratings, the skill numbers will be directly affecting the rolls.
2. The invasion will be just begininng
3. Well it would be preferred that players operate under the character's level of knowledge but it is assumed that most characters have seen at least one zombie horror and have a basic idea of what they are facing.
4. Classic zombies, old school [img]tongue.gif[/img]

shadowhound 01-06-2006 12:06 AM

Perhaps people would prefer to play a pre-generated character? I will post a selection of survivors to choose from. You can choose to create your own though.

DrowArchmage 01-08-2006 12:09 AM

old school like shoot 'em in the head or heart?

shadowhound 01-08-2006 01:50 AM

Just the head DA, just the head. :D

Gnarf 01-08-2006 10:20 AM

Might wanna join this.

Quote:

1. No specific ratings, the skill numbers will be directly affecting the rolls.
It'd be nice to get have a general idea of what is "normal" and "good" ratings etc. Do you have to put skill points in something unless you want your character to suck at it, or does putting points in something mean that you're particulary skilled in that? (eg. do you have to put points in drive if you're really no good at driving, but has got a driver's licence?)

DrowArchmage 01-09-2006 07:10 PM

Cool, i'd like to join.


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