Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   Edit for Character Concept... (http://www.ironworksforum.com/forum/showthread.php?t=59377)

Kaleban 11-28-2001 02:18 AM

I have an idea for a character, one I would most likely solo (or with maybe a sidekick), and am unsure how to do this.

I'd like to make this character a Ranger/Mage, preferably Elven, and yes, I am aware that this contradicts AD&D 2nd Edition rules. However, I justify it as the Elves are natural woodsmen and are magical at their core, so a Ranger Mage actually works within that logic.

Now does anyone know how to use Shadowkeeper to do something like this? Thanks for any help in advance.

Aurican 11-28-2001 11:32 AM

Any combination that is not possible in the game is not possible with even the much lauded Shadowkeeper.

When would you have time to study magics if you are out traipsing about in the forest all of the time. Also, when would you ever learn about nature and martial skills if you are inside stooped over a candle trying to memorize that last spell. At most a Ranger/Mage would be more ranger than mage and then would only know very simple cantrips, nothing spectacular due to time and environmental restraints.

Kaleban 11-28-2001 02:16 PM

<blockquote>quote:</font><hr>Originally posted by Aurican:
Any combination that is not possible in the game is not possible with even the much lauded Shadowkeeper.

When would you have time to study magics if you are out traipsing about in the forest all of the time. Also, when would you ever learn about nature and martial skills if you are inside stooped over a candle trying to memorize that last spell. At most a Ranger/Mage would be more ranger than mage and then would only know very simple cantrips, nothing spectacular due to time and environmental restraints.
<hr></blockquote>

Please read my post before commenting. In all the D&D lore, Elves are said to be the "First People" in most campaign settings, having a 1000 year lifespan, being born of magic, and having a natural connection to magic and its connection to the world around them. Seeing as how the average adventuring elf begins his or her career around the age of 70 is it (?) I fail to see how one could not have had enough time to study both the natural skills of the woodsman (they live in trees and talk to animals...) as well as apprentice magery (the odd cantrip or two). An elf reaches physical maturity I believe around the age of 30-40, so that's at least 30 years of communig with nature every day and living in an area permeated by magical energy. If an 18 year old human from a mining town can be a wizard, what stops EVERY elf from also being one???

I'm not flaming, but too many people seem to take rules and explanations at face value that don't mesh with fiction, and are there only for "balance." Take Legolas of Tolkien fame. Never was there a finer archer. And he wasn't even 1/5 of his lifespan's age, yet for a human archer to reach the same pinnacle would take intensive study for most of his life forsaking all else, whereas Legolas was a cultured being.

Lucre 11-28-2001 02:28 PM

To make it more realistic you could add a few simple mage skills( chill touch, acid arrow etc.) to the Innate Abilities, i think that a ranger would have melf acid arrow becuase of his time around plants and you could "pretend" that it was a poison shot from a bow, or better yet let him learn posion weapon( from the assassin) in SK. i know this isnt much help but...

Lord Ludtke 11-28-2001 02:32 PM

I think it would get annoying dropping twohanded weapons(the bow) evry time you wanted to cast a spell. But I do understand the concept behind that.

Cerek the Barbaric 11-28-2001 05:22 PM

Kaleban,

Make him a human ranger. Play him up to 13th level (which allows max THACO for fighters if I remember right, but you might want to check that).

Then dual him over to a mage. Just make sure you have a good Dex(for AC), Con(for HP), and Int(for mage).

This will also let you level-up faster.

I've created a Ranger in BG1 with awesome starting stats. I plan to play him through BG1 and boost his stats using the various Tomes and Manuals, then bring him into BGII and eventually dual him to a mage.

Aurican 11-28-2001 05:26 PM

You cannot make a ranger/mage in BG2. It is not allowed. At most you could give yourself some innate spells or some of the special cleric spells. Look, I'm not flaming either, I'm just telling how it is, there are no Ranger/mages in BG2.

andrewas 11-28-2001 07:27 PM

you could use IEEP to make a kit with the properties you want. but this is not the board for such things. go to teambg.


oh, and in PnP it specificaly says that you should break the rules, but i restrict that to "if you can think of a sound reason within the gameworld". so go for it.

LennonCook 11-30-2001 01:59 AM

<blockquote>quote:</font><hr>Originally posted by Cerek the Barbaric:
Kaleban,

Make him a human ranger. Play him up to 13th level (which allows max THACO for fighters if I remember right, but you might want to check that).

Then dual him over to a mage. Just make sure you have a good Dex(for AC), Con(for HP), and Int(for mage).

This will also let you level-up faster.

I've created a Ranger in BG1 with awesome starting stats. I plan to play him through BG1 and boost his stats using the various Tomes and Manuals, then bring him into BGII and eventually dual him to a mage.
<hr></blockquote>

Wont happen. The manual says something to the effect of : " a dual class combination must also be a legal multiclass combination"
So u cant have a ranger mage without editing the game itself to allow that... AND THAT WOULD NOT BE EASY

250 11-30-2001 02:29 AM

easy

start with a cleric, then dual him to ranger (allowed)
then just edit the items you use so that a cleric can use "bow" and "long sword"

take away the cleric spells and put in mage spells. done [img]smile.gif[/img]


All times are GMT -4. The time now is 08:34 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved