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What is best when you play as a berserker?
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I would have chose two handed sword.
------------------ I'm the Lizard King. I can do anything... |
I prefer dual wield. Equip a sword and a blunt weapon and you can fight against every opponent without "hastily searching your backpack". If you go for dual-wield put three points in this slot (reducing the THACO modifier to 0 and -2). I recommend at least "Specialized" for the off-hand weapon, "Mastery "is better.
But, in the end your choice should depend only on your personal playing style. You will beat the game with a dual wielding berserker as well as with a "Two handed" one. The only difference is your personal "fun factor". |
I prefer two handed sword.
------------------ http://www.angelfire.com/rpg/castlet...ifs/knight.gif http://members.fortunecity.com/agrid...s/byronas2.gif Where there are monsters and barbarians there will be Byronas fighting against them. Leader of Keldorn's Order |
Ok thanks. Just wondering what would give the highest damage? Some one handed weapons in the game which are pretty cool.
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I believe that dual wielding is better - you hit two times instead of one. So because you can find single-handed weapons as good as two-handed (except of one sword for Paladins only) and some of them give you extra abilities (STR=25 or extra attack or Charisma or ...) I say : dual.
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IIRC Dual weilding only gives you one extra attack, not double the attacks. What does this mean? Well a fighter with Grand Mastery will have 5/2 attacks with a two-handed sword. But only 7/2 attacks with two long swords. I beleave that is the case, feel free to correct me if I am wrong.
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Dual-wield would better, it grants one additional attack.
Best combo for SoA methinks would be Celestial Fury in the main hand, and Crom Faeyr in the off hand. http://www.ironworksforum.com/ubb/no...es/biggrin.gif If you intend to continue into ToB, then I would choose Flail of Ages and Crom Faeyr. |
ugaya,why"hastily changing your backpack"? Fortunately in BG2, accessing the backpack automatically gives you a break. I normally use it to change between 1h-weapon+shield and bow.
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Is talking about weapons which come late in the game a SPOILER? Well just in case: W - E - A - P - O - N S - P - O - I - L - E - R - S A - H - E - A - D I'm not going to agree with conventional wisdom here... sorry! There are very few +4 or better 1-handed weapons (in SoA), especially in Chapter 3. There are some sweet 2-handed weapons though: - Carsomyr +5! Paladins only - Dragon's Breath +4 (Halberd) -- does Ice, Fire, Acid, Electric and Poison damage. This weapon will get the message through to anyone, from an ice troll to an red dragon. - Staff of Rhynn - Staff of the Magi! (Mages only) - Staff of Striking Once you're in Chapter 5 or later, you get other fun toys: - Vorpal Blade (2-handed sword... only +3 but NICE special power) - That kick-butt 2-handed sword you get from the Demon Knight (evil only) - Wave Halberd +4 - Warblade (plain +4 2-handed sword) - Staff of the Wilderness (or whatever you call it .... druid item) ... and if you have the bonus merchants, there are some nice early 2-handed weapons: - Staff of Arundel (druid item) - Harmonium Halberd (+3, +1 strength) - Joril's Dagger (+3 2-handed sword, chance to confuse with each hit) In ToB there are quite a few nice 1-handed items but the two-handed items are always IMHO better. Psion's Blade more than makes up for being unable to use the Shield of Harmony, for example. -- Nifft |
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