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-   -   Dark Paladins (http://www.ironworksforum.com/forum/showthread.php?t=56699)

Warby 09-08-2001 06:06 AM

I reckon you should be able to have Dark/Evil Paladins. That would give the good paladins someone to fight and balance the game. Also I would really like to play as a dark Paladin. They would use the same honor system and all that but instead they serve some dark/evil god. You get dark/evil clerics why not paladins?. If you read the Dragon Lance book series you'll see why dark paladins are so good.

Warby

waverider 09-08-2001 06:07 AM

dont have a clue were your talking about
and welcome ...

Wurm 09-08-2001 06:13 AM

There is a class called Anti-Paladin, and using Shadow-keeper I found out that a Anti-Paladin sword is offered in the game,

Unholy Reaver

This dark, two-handed sword radiates evil from a distance and is only usable by Anti-paladins.

STATISTICS:

THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 15
Speed Factor: 5
Proficiency Type: Two Handed sword
Type: 2-handed
Usable By: Anti-paladin

So maybe they where going to let us play one at first and then changed they're minds http://www.ironworksforum.com/ubb/no...iles/frown.gif

I for one would of liked it, LORD SOTH RULES!!

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"You must gather your party before venturing forth"

Warby 09-08-2001 06:21 AM

It would be nice if you could to a quest that ended up with you ending up like lord soth. A good Paladin turned evil undead. And you would be very powerful. You'd get all them summon dead spells and life draining spells and hold spells.

Warby

250 09-08-2001 06:42 AM

well, little correction here:
Lord Soth is Death Knight, not Dark Paladin, he serves no god

Wurm 09-08-2001 07:27 AM

Quote:

Originally posted by 250:
well, little correction here:
Lord Soth is Death Knight, not Dark Paladin, he serves no god

Oh yes he did, The Dark Queen. And as far as I know there is not much difference between a fallen Paladin and a fallen Solamnic Knight.


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"You must gather your party before venturing forth"

Sharpedge 09-08-2001 07:52 AM

In the new D&D rules there is a class called 'Blackguard'. This is essentially an Anti-Paladin, as it has the abilities of the Paladin reversed. Personally I think it's a bad idea. The whole point is that the forces of good are few and individually strong, and the forces of evil are many but individually weak. However, the Blackguard will doubtless be popular if it's introduced in Neverwinter Nights. Indeed, some people in my D&D group are already referring to Paladins as 'Anti-Blackguard'. http://www.ironworksforum.com/ubb/no...s/biglaugh.gif

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"Our deepest fear is not that we are inadequate.

Our deepest fear is that we are powerful beyond measure."

Zoltan 09-08-2001 08:14 AM

Dark Paladin sounds good and in our FRP sessions, I always give a chance to Fallen Paladin characters to become a Dark Paladin (Dread Knight)

Darth Bob 10-05-2001 10:26 PM

to become a anti-paladin all you need to do is do a few evil acts and have your reputation drop nad your alinment wil change and ittll say Class Lost: Paladin, and ull be a anti paladin, do it after lvling tho, beacuse ur classes changes so all exp is wasted and ur exp is rest at the begining of whatever ur paladin was.

Blackwolf 10-06-2001 03:02 AM

"In the new D&D rules there is a class called 'Blackguard'. This is essentially an Anti-Paladin, as it has the abilities of the Paladin reversed. Personally I think it's a bad idea."

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I rather like the idea myself. It makes sense that evil religions are just as dedicated and organized as the good ones and the concept of the "black knight" is common enough in myth and legend.


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