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-   -   Familiar...the list! (http://www.ironworksforum.com/forum/showthread.php?t=56218)

Sparhawk 08-22-2001 07:59 AM

Possible spoiler....


Does anybody know where to find a list over the familiars...what type you´ll get for being exactely that kind a guy...I mean there are different familiars around and I suspect that they might be connected to your chosen allignement?

Jesper Mohr

Sparhawk 08-22-2001 10:05 AM

Come on this canot be right....BUMP

Redblueflare 08-22-2001 10:27 AM

I don't know the entire list, but Lawful Good gets a Fairy dragon. So does Chaotic good. True Neutral people get somone kind of cat. Lawful evil mages get quasits, and Choatic evil mages get imps. Sorry I don't know more...

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Istaron 08-22-2001 11:58 AM

Ghaaa! Why don't you guys just read the spell-description?

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Jake 08-22-2001 12:29 PM

Pseudo dragon- Lawful good.
Pseudo dragon- neutral good.
Fairy dragon- Chaotic good.
Ferrit- Lawful neutral.
Rabbit- True neutral.
Cat- Chaotic neutral.
Imp- Lawful evil.
Dust mephit- Neutral evil.
Quasit- Chaotic evil.

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Helldog12 08-23-2001 01:35 AM

Do You Have To Be That One Special kind of specialist mage to cast find familiar or is there another person that can...cause i like to have sumpin to protect and crap..LOL im retarted i guess but im a sorcerer and before i patched it i could cast it with me but now it will goto cast it and say

"This spell is only castable by....umm cant remember what kind of wizard dude but i really wana know if i can cast this...LOL...i guess im just stupid

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I wish i knew more about computers.And i wish i could hack better.Dreams.......Screw em if they dont come true.=)

Jake 08-23-2001 02:16 AM

Only a protoganist can, you know, the main character.

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Sparhawk 08-23-2001 06:32 AM

Quote:

Originally posted by Istaron:
Ghaaa! Why don't you guys just read the spell-description?


Probally ´cause it doesn´t have the description...it WAS the first place i looked over...

Legolas the Elven Archer 08-23-2001 10:37 AM

<font color="beige"> The spell description is
Quote:

<font color="red">
Find Familiar
(Conjuration/Summoning)
Level: 1
Range: n/a
Duration: Special
Casting Time: 1 round
Area of Effect: 1 familiar
Saving Throw: Special

This spell enables the caster to attempt to summon a familiar to act as his aide and companion. Familiars are typically small creatures. A creature acting as a familiar can benefit a wizard, conveying its sensory powers to its master, conversing with him, and serving as a guard/scout/spy as well. A wizard can have only one familiar at a time, and he has no control over what sort of creature answers the summoning, if any come at all.
(Note: This spell may only be cast by the protagonist, the central character.)
The creature is always more intelligent than others of its type (typically by 2 or 3 Intelligence points), and its bond with the wizard confers upon it an exceptionally long life.
The wizard has an empathic link with the familiar and can issue it mental commands.
The caster receives half the familiar's total hit points as bonus hit points. However the caster must take care to treat his familiar well, for if the familiar should die, the caster loses the bonus hit-points and half the familiar's hit-points again as damage. Also when a familiar dies, the caster loses 1 point of constitution PERMANENTLY.

Example: A mage has 12 hit points and casts find familiar. The imp summoned has 18 hit points, so the caster gets a bonus of 9 hit points. The caster now has 21 hit points. If the familiar dies the caster loses those 9 hit points (putting him back at 12), 1 point of constitution permanently (which may cause additional hit point loss), and takes 9 damage.

Here is a list of the familiars that the player receives according to alignment:

LAWFUL GOOD, NEUTRAL GOOD: Pseudo Dragon
Armor Class: 0, Attack Base Damage: 1D6, THAC0: 13, regenerates 1 HP/6 seconds when injured
Resistances: Magic=50%
Special abilities: Can cast Blur, movement rate: 10.

LAWFUL NEUTRAL: Ferret
Armor Class: -4, Attack Base Damage: 1D6
Resistances: Magic=50%
Special abilities: Pick Pockets=85%, Hide in Shadows/Move Silently=50%, Detect Traps=25%, Open Locks=15%.

LAWFUL EVIL: Imp
Armor Class: -2, Hit Points: 18, Attack Base Damage: 1D6, regenerates 1 HP/6 seconds when injured
Resistances: Magic=25%, Fire/Magical Fire=100%, Cold/Magic Cold=100%, Slashing/Crushing/Missile Damage=50%
Special abilities: Can cast the Polymorph Self spell, movement rate: 10.

NEUTRAL: Rabbit
Armor Class: 1, Attack Base Damage: 1D6 + 1 fire
Resistances: Fire/Magical Fire=125%, Cold/Magical Cold=75%, Acid=75%, Electricity=75%
Special abilities: Detect Traps=55%, Hide in Shadows/Move Silently=40%, Pick Pockets=30%, Open Locks=15%

NEUTRAL EVIL: Dust Mephit
Armor Class: 2, Attack Base Damage: 1D6, regenerates 1 HP/6 seconds when injured
Resistances: Magic=10%, Fire/Magical Fire=100%, Slashing/Crushing/Missile Damage=50%
Special abilities: Cast Glitterdust 2 times per day, movement rate: 10

CHAOTIC GOOD: Fairy Dragon
Armor Class: 0, Attack Base Damage: 1D6 + 1 electrical
Resistances: Magic=32%, Electricity=125%, Fire/Magical Fire=100%
Special abilities: Can cast Mirror Image and Invisibility 10' Radius, movement rate=10

CHAOTIC NEUTRAL: Cat
Armor Class: -4, Attack Base Damage: 1D6, one extra attack/round
Resistances: Magic=50%
Special abilities: Hide in Shadows/Move Silently=109%, Pick Pockets=30%, Open Locks=15%, Detect Traps=5%

CHAOTIC EVIL: Quasit
Armor Class: -2, Attack Base Damage: 1D3, regenerates 1 HP/6 seconds when injured
Resistances: Magic=25%, Fire/Magical Fire=100%, Cold/Magical Cold=100%, Electricity=100%
Special abilities: Can cast Horror and Blur, movement rate=10

Note: Each familiar has 24 Hit Points, a base THAC0 of 17 and base attacks/round of 2, unless otherwise noted. The thieving skills and Armor Classes of each familiar include the Dexterity bonuses for those with a high enough Dexterity to receive them.

<font color="beige">

But, I think the in-game description is a shortened version.

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The last arrow of Legolas kindled in the air as it flew,
and plunged burning into the heart of a great wolf-chieftain.
All the others fled. -J.R.R. Tolkien, The Lord of the Rings

[This message has been edited by Legolas the Elven Archer (edited 08-23-2001).]

NiamhFoxling 08-23-2001 11:55 AM

That's actually fairly weird...because I had a chaotic Neutral Sorceress..and she got a Pseudo-Dragon...for that matter, I think my Chaotic Good Fighter/Mage got a Pseudo Dragon too.

My male Chaotic Neutral Wild Mage *did* get a cat, though. Meow.

Maybe my female characters just aren't cat people.

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