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After a long time, I finally found out which door could be opened by the so-called Sewer Key. I fought my way through the mind flayers and found a letter about their invasion plan. Does it have anything to do with the man (the "Hidden")who has cured Jan's daughter (or whatever)? Will I have to fight this Hidden thing later?
Sorry for asking too much, but I want to discover all things I missed in my previous games. Cheers, Kitty |
As far as i know, theres no further involement with the illithids on that storyline... i think it was just another little sub-plot thrown in by the programmers... sorry! http://www.ironworksforum.com/ubb/no...iles/smile.gif
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I asked that because the Hidden guy transformed himself into a mind flayer and disappeared after having solved Jan's problem...and the letter I found mentioned the following: "...the Hidden is gathering followers".
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------------------ a bunch of long hairs. trux |
Probly appears in BG:TOB if you bring the letter with you. Probly having it in a scroll case.
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------------------ a bunch of long hairs. trux |
It's just another example of those situations in which two quests are related in the storyline, but not in the game.
Another example: If you've started the Twisted Rune quest and the Human Skin Leather Armour quest, and said the right things, you'll notice someone in the HSLA quest say something about "crossing the rune", which refers to the Twisted Rune quest, even though they are not otherwise connected. Whether due to lack of time or intentionally, the Illithid's hidden does not appear ------------------ The last arrow of Legolas kindled in the air as it flew, and plunged burning into the heart of a great wolf-chieftain. All the others fled. -J.R.R. Tolkien, The Lord of the Rings |
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------------------ http://www.tc.umn.edu/~monax002/gh/head.jpg Death is only the beginning... |
I agree it would be cool if they filled it all in, but it is kind of cool that they are just tieing things together...it gives the feeling that it is really a world, rather than a place where each enemy only has one fiendish plan, and nothing other than the main story ever connects...another great example is something that I just thought was mysterious, that a couple of items you can buy from the special merchant have it in their descriptions that they were "worn by x until he was killed in the service of an entity known as "The Nameless One" or some such, and they mention The Nameless One in several item descriptions..."given to him by an entity known as "The Nameless One" Stuff like that. Well I told my friend about it who was still on BG1, saying it was weird, and he had played Planescape:Torment, and apparently YOU are The Nameless One in Torment. I thought this was really cool! They make the games cross over, so it feels, as I said, more like a real world with a, consistant history and where events are constantly unfolding. Well, thats how I feel anyway, call me weird http://www.ironworksforum.com/ubb/no...miles/wink.gif
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Nice one, I wondered about the nameless one, I like cute moments like that (Like in Diablo2 where the good guy from number on becomes the bad guy in 2). Anyone know the background to Baldurs armour and so on?
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