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-   -   Help me please (http://www.ironworksforum.com/forum/showthread.php?t=55629)

Flamer 07-18-2001 11:33 AM

I am a newbie to BG2 and D&D RPG'S. I am stuck on Irenicus's prison level 2 on the pillar/wand puzzle. I have all the wand keys but it won't let me pass the second pillar or get the wand from it. The 1st pillar and its key worked fine but the second one is not working. Please help me.

koz-ivan 07-18-2001 11:37 AM

iirc:

one char should be carring all the keys.

not all the pillars have keys, the few that have been knoced down, are broken and have no negative effects, and no wands.

if your key holder char creeps up the side of the wall he / she should be able to unlock each pillar and get each wand, allowing each the rest of you party to advance safely

Jerome 07-18-2001 11:39 AM

Or you could aviod the whole thing alltogether....

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Malavon 07-18-2001 01:16 PM

Just walk around the edges of the room to avoid the traps. and if ur worried about not getting the wands then u shouldnt, because they just take up bag space, and can only be sold for like 30 gold.

Malavon

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Will not the mountains quake, and the hills melt at the comming of the darkness?
Share this vision with your enemies, Lim-Dul, and they shall wither!

Throntar 07-18-2001 01:19 PM

Quote:

Originally posted by Malavon:
Just walk around the edges of the room to avoid the traps. and if ur worried about not getting the wands then u shouldnt, because they just take up bag space, and can only be sold for like 30 gold.

Malavon

Ahhh, yes...but if you hold on to those wands until you have some $$$, you can sell them to a merchant and then buy them back fully charged. Wands of Cloudkill are hard to come by. I sold mine with 1 charge and bought it back with 50 charges. Yes, it was expensive, but worth it IMHO. http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

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Now where did I leave that doughnut?!

Seid 07-18-2001 01:20 PM

They can be sold for 50 gold, but if you want to buy one it costs thousands.
Some of them are very useful. Wand of lightning bolts casts 6 separate lightning bolts. Summoning wand works like 3 monster summoning III spells.
The only wand that sucks among them is the wand of magic missiles (1 missile).

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You cannot escape the inevitable.

Flamer 07-18-2001 02:51 PM

I will try walking around traps but I think something is messed up with my game because 1 have all the wand keys on my main character(a half-elf skald) and click on the pillar but nothing happens, I want the wands.

Flamer 07-18-2001 02:51 PM

I will try walking around traps but I think something is messed up with my game because 1 have all the wand keys on my main character(a half-elf skald) and click on the pillar but nothing happens, I want the wands.

Flamer 07-18-2001 02:55 PM

what key is needed for the second pillar and where can I find it? where can I get the lightning wand key?

Sevan Ge 07-18-2001 03:04 PM

Flamer, Same thing happened to me first time through the game, one of the wands wouldn't cough up even though I had the key. I do think there is a bug there. I just walked around the traps and blew off the wand. Don't know which wand you are missing, but I wouldn't sweat it. You'll find more of the real useful ones elsewhere. Either that or you can start the game over - you are so early it shouldn't take long to catch back up as you've solved the puzzles already.


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