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Hello!
I just start playing Baldurs Gate 2 with my brother to day. I need some tips and help. I'll start by provieding some info about my "crew". The Fellowship of the ring: Aragorn: Class: Human - Paladin - 2 Swords Weapon: 2x 2D4 Bastard Sword Level: 8 Boromir: Class: Human - Fighter - Berserk Weapon: 1D10 - Katana Level: 8 Gimli Class: Dwarf - Barbarian Weapon: 1D8 + 2 Battle Axe Level: 8 Legolas Class: Elf - Ranger - Archer Weapon: LongBow, FireArrows 1D6 + 1D2 Level: 8 Gandalf Class: Human - Mage Weapon: Q Staff 1D6 + 1 Level: 9 Frodo Class: Halfling - Thief Weapon: Short Sword Of Arbane 2D6 + 2 Level: 10 Quests: I just got up from the prison to the City. Althrough i don't know how many quest i finished in the prison.. I'v slatered the circus tent. These are some of the Quests i recived but haven't yet completed: The Arnise Keep has been invieded The quest where you need to get 20 000 Bring the posiond man... Journey to Windspread Hill Find Proof of May'Vea'... Questions: 1. My team.. From start...is it a good combination?? 2. My team? Is it bad, good or normal comparing to where I am...? 3. Quests? Is it good to recive alot of quests before completing the others?? 4. Statistics? Armor Class? What is best 1 or 10? Speed Fac? What is best 1 or 10? 5. Another problem i have is that im having troble healing.. The magic healing takes to much time becouse i have to "rest" And i have to litle money to buy posions or heal in the city?.. Whats my problem..just bad [img]smile.gif[/img] Anyone feeling like helping me message me on icq: 97594000 Thank you! [ 01-26-2002: Message edited by: SaJRUS ]</p> |
<font color="red"><h2>WELCOME TO IW! [img]graemlins/happywave.gif[/img]
[img]graemlins/thewave.gif[/img] </h2></font> <font color="gold">1) The first thing that hits me, you have no real cleric! Aragorn ofcourse has some, and Legolas, but that aint enough. I suggest that you maybe try to put in Arwen instead of Boromir, who can be kensai/cleric or something. 2) It looks like a good party, who fits almost everywhere 3) I always get one quest, complete it, and then gets another quest. But that is mostly just me, it makes no difference if you do it someway else 4) Lookin' good 5) AC is best at 0, or below 6) 10 or higher (if it excist) I atleast think so Hope these can help!</font> see ya! |
Thank you!!
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A reply stolen (MUWHAHA, im evil) from -Erydian-
THAC0 THAC0 = To Hit Armor Class Zero It is a factor that in the D&D and AD&D system (which the Baldur's Gate series uses) helps define your ability to hit an opponent. It is the number that you, an NPC, or an opponent needs to attack an Armor Class zero target successfully. Your THAC0 depends on your class, level, and improves as you attain higher levels. Basically, whenever you attack in BG2, the game calculates a number based on your THAC0 and your target's armor class, and then generates a number from 1-20. Your target's AC is subtracted from your THAC0 and this number becomes the "to hit" number. If the number generated is equal to, or greater than your "to hit" number, your attack succeeds; if not, it fails. Generally speaking, the lower your THAC0, the better. Quick example (taken from the manual): A 3rd-level fighter with a THAC0 of 18 attacks a hobgoblin with an AC of 5. The hobgoblin's AC is subtracted from the fighter's THAC0, resulting in a "to hit" number of 13. In order for that fighter to successfully attack the hobgoblin, the number generated by the game for that attack would have to equal 13 or higher. If you roll (read: the computer generates) the number 20, you ALLWAYS HIT !!! No matter what AC your opponent has. Moreover, you'll do double damage, unless your opponent is wearing a helmet, which averts critical hits. Also, you ALLWAYS MISS !!! on a roll of 1, no matter what THACO you have, you also get penalty points for your next round. So NATURAL rolls (natural meaning without bonusses and penalties) of 20 allways hit, and NATURAL rolls of 1 allways miss. |
Now you allready now how THAC0 works, we'll get to the AC.
Where THAC0 determines wether you hit an enemy or not, Your AC determins wether an enemy hits YOU. The lower the better, with a BG-max. of -20 (not sure) It works exactly as in the hobgoblin-example, you deduct it from the enemy's THAC0, and the result is a number which your enemy must minimally roll to hit you. When i say roll, i mean that the computer generates a number randomly, i call it roll, because it used to be done by dices. This is also where the words "hitdice", 2d4 1d8 etc. come frome. 2d4 means 2 dices of 1 to 4. (The computer will subsequently generate two numbers of 1 to 4) a hitdice is a dice that determines the HP of your enemy. A hitdice has eight sides. For example : an Umberhulk has 8 hitdice, this means an Umberhulk can have upto 64 hp. His HP-scala ranges from 8 to 64 ( 8x1 to 8x8 ) The mage-spell "Death-spell" kills any creature of 8 hitdice and lower, thus killing any creature that has 64 hp or lower. Note though, that this spell looks ate the MAX.hp .. NOT at the CURRENT, a 40th lvl fighter with 2 hp left, WILL survive a deathspell, since his MAX. hp is 300 or something. To wrap THAC0 and AC up: to see if you can hit an enemy / an enemy can hit you: DEDUCT his AC from your THACO. That number you must minimally roll to hit him. example: THAC0 = 15 AC = -1 Number you must minimally roll to hit the enemy is : 15 - - 1 = 15 + 1 = 16 ( - - becomes + ... a nice way to illustrate this is to say : " Im not, not going to the party, means you ARE going to the party) THAC0 = -1 AC = 5 to hit number = -1 - 5 = -6 (meaning you will ALLWAYs hit, except if you roll a natural 1) |
wasnt Aragorn and Strider the same person? if so, then i believe he is a ranger, and not a paladin.
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<blockquote>quote:</font><hr>Originally posted by Morgan_Corbesant:
wasnt Aragorn and Strider the same person? if so, then i believe he is a ranger, and not a paladin.<hr></blockquote> You are completly right. Strider=Aragorn= A ranger |
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