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-   -   Questions part 6 (http://www.ironworksforum.com/forum/showthread.php?t=54334)

Avatar 06-08-2001 11:11 AM

1/Having a Magical resistance of 117% does this mean I am immune to all magic
except those stated like lower resistance and imprisonment and time stop.
2/Also Cloudkill is supposed to deal out poison damage. How come my poison immune character still suffers damage?
3/What is the best weapon for a monk?

Draggor 06-08-2001 11:22 AM

1. There seems to still be a chance of failure. Game probably isn't programmed for resistances that high.
2. Cloud kill is more than just poison and is magical too, not a naturally occuring poison.
3. Probably celestial fury if they can use it. Can they use Crom Fayr? When you're at a high level carry that in your off hand so you have strength 25 and just punch them with your main hand.

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Avatar 06-08-2001 11:25 AM

Nah...monks can only use one handed thief weapons.
My monk has 114% MR by being level 23 and a cloak of Baduran and Kaligan's Amulet. It's natural!

Draggor 06-08-2001 11:28 AM

You'd be too tough if you were immune to most spells though so it won't let you be. You should be right with Celestial. Stun things then palm of death them.

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Avatar 06-08-2001 11:31 AM

Unless they save vs. spell...so pretty useless.

SSJ4Sephiroth 06-08-2001 01:18 PM

the way i understand it is that if a mage is higher lvl than u, its -3% resistance for every level. but if ur a higher lvl than caster, u gain 2% resistance vs his spells.

Kerlyssa 06-08-2001 01:32 PM

Sephiroth: That's only for some spells.

As for MR, not all spells are affect by MR. Some go only for saves, some are checcked by modified MR, some don't check a all. Having an MR over a hundred should make yu immune to virtually all spells though. If not, it's probably a bug. BTW, what are your saving throws?

Avatar 06-09-2001 05:39 AM

Why should that matter?


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