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-   -   Keys (http://www.ironworksforum.com/forum/showthread.php?t=53565)

Tkboy 05-21-2001 03:55 PM

I am in the frist part of th game, and i have all these keys what do i do with them?

Throntar 05-21-2001 04:09 PM

Hold on to them until you are out (if you get out) of the dungeon that you start in. You'll need them later in the dungeon...

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http://www.tgeweb.com/cgi-bin/ubb/no...iles/MON18.gif
Now where did I leave that doughnut?!

Grand-Ranger 05-21-2001 04:23 PM

Spoiler:
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THe keys are used to disarm speical traps,once you disarm them you get the wand of the trap (fire,cloud kill ect.)

Tkboy 05-21-2001 08:39 PM

okay but were shall i put them, i am out of the dungoen, and there taking up must of my space

gdt 05-21-2001 08:44 PM

if your out of the dungeon are you SURE they are still keys?

Link 05-22-2001 03:57 AM

Man dude! you should have been hit by a dozen traps!!!!!!!

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In the foul darkness one figure will emerge to save the world from evil and despair.... Light flashes as his sword comes down, and thunder rolls through the sky when he points his sword up to heaven to signal his victory....People whisper his name as he walks by, evil tries to hide as they sense his presence nearby.... His name? Link......

BlackAssassin 05-22-2001 04:03 AM

SPOILER


There are shrines to the left of the traps with wands on them. Use the keys on these (you will see the arrow symbol/activate button). This will insert the key and remove the wand, disarming the trap. You get the keep all the wands too. This allows you to see a scene involving a vampire and releasing a peasant guy (he's really a demon in disguis and attacks you when you let him out). You also find some duegar and get a few cool items.

A cheating way to get past without the keys is to go the very top and sneak aroud the traps. Theres only a little gap but you can make it.

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ShadowMaster of the Theives of Darkness. I'm also an ice cream man!

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Earthdog 05-22-2001 04:23 AM

if youve left the first floor and are now on the second floor youll have to clear a room full of machines that spawn Mephits and the 2 adjoining rooms i think. then youll come to a large room that has a carpet in the ceenter of the room. then you have to send one guy (the one with the keys) to the base of each pillar to swap the keys for the rods.

BlackAssassin 05-22-2001 04:27 AM

Quote:

Originally posted by Earthdog:
if youve left the first floor and are now on the second floor youll have to clear a room full of machines that spawn Mephits and the 2 adjoining rooms i think. then youll come to a large room that has a carpet in the ceenter of the room. then you have to send one guy (the one with the keys) to the base of each pillar to swap the keys for the rods.
I dont think it matters who has the keys as long as somebody does. This apply with every situation like this in the gane.



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ShadowMaster of the Theives of Darkness. I'm also an ice cream man!

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Link 05-22-2001 05:22 AM

Correct, Black Assassin. It doesn't matter who has the stuff, as long as someone does it. The same goed for other things in the game. I though you finished the game, Earthdog? Should have known that, do you???http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

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In the foul darkness one figure will emerge to save the world from evil and despair.... Light flashes as his sword comes down, and thunder rolls through the sky when he points his sword up to heaven to signal his victory....People whisper his name as he walks by, evil tries to hide as they sense his presence nearby.... His name? Link......


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