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-   -   Soloing a Monk? (http://www.ironworksforum.com/forum/showthread.php?t=52779)

Staralfur 04-10-2001 11:37 AM

I've played this game through a couple of times. Once with a Half-elven Archer and once with a Sorcerer both in parties of various sizes. By half way through in most battles I was sending Minsc tanking in while the rest of my group played tiddly-winks, occasionally throwing the odd spell or arrow in that direction. Infact he pretty much did the final battle on his own.

Now I want to try something a bit different, and was thinking hmmm ... monk. I was thinking about attemptin a solo game. So I guess what I'm asking is if it is particuarly difficult to solo a monk. I'm wondering if I'll be able to get out of the first dungeon on my own, because monks are quite weak at low levels, and Mephits have an AC of 0 (and they really annoy me). Or would I enjoy it more (ie not having to reload every 5 secs) in a small party - minus Minsc this time.

Any opinions welcome.


slackerboy 04-10-2001 12:00 PM

monks are hard at low levels but awsome at high levels.
you might want to take along one friend during the first dungeon then dump him when you get topside

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Bristowe 04-10-2001 12:07 PM

Yah, go monking definately...

Staralfur 04-10-2001 12:19 PM

Quote:

Originally posted by slackerboy:
monks are hard at low levels but awsome at high levels.
you might want to take along one friend during the first dungeon then dump him when you get topside


I might try it on my own, just to see how it goes - if I get slaughtered I'll take Minsc or Jaheira or Imoen or... Dammit more decisions.



[This message has been edited by Staralfur (edited 04-10-2001).]

Epona 04-10-2001 03:26 PM

Also monk has stealth ability, which should allow you to creep past any horrid mephits early on in the game...

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el_kalkylus 04-10-2001 03:42 PM

I don't think a monk will be any trouble going throught the dungeon alone. Try the Jester for a challenge. It took me quite some time to get him out of the dungeon, and I had to be really patient.

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Vernon_Boyd 04-10-2001 03:43 PM

Use Jahiera till you get out. She has more healing spells that could come in handy. Pretty cosy just the two of you.

Staralfur 04-10-2001 05:09 PM

Quote:

Originally posted by Epona:
Also monk has stealth ability, which should allow you to creep past any horrid mephits early on in the game...


I should have tried this earlier. I forgot that monks have stealth so I tried to power my way through the dungeon. I don't think I did too bad, death toll; 1xOgre Mage, 2xLesser Clay Golems, 1xfunny thing with force field around it, 1xOtyluga (?) a few Mephits, many goblins, and the party of Duergars. (Mostly because they were all stunned). Then I got to the pesky Mephit portal room - and couldn't help but die. Then I remembered stealth, tried to use it. But the doors are locked - Dammit. I might save a bit of time a get Minsc to give me a hand. Is that bad if I'm try to solo? http://www.tgeweb.com/ironworks/cgi-...miles/wink.gif

el_kalkylus 04-10-2001 05:43 PM

Quote:

Originally posted by Staralfur:
I should have tried this earlier. I forgot that monks have stealth so I tried to power my way through the dungeon. I don't think I did too bad, death toll; 1xOgre Mage, 2xLesser Clay Golems, 1xfunny thing with force field around it, 1xOtyluga (?) a few Mephits, many goblins, and the party of Duergars. (Mostly because they were all stunned). Then I got to the pesky Mephit portal room - and couldn't help but die. Then I remembered stealth, tried to use it. But the doors are locked - Dammit. I might save a bit of time a get Minsc to give me a hand. Is that bad if I'm try to solo? http://www.tgeweb.com/ironworks/cgi-...miles/wink.gif

For me that's bad, but that's just me.


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Lord Shield 04-10-2001 06:50 PM

The only thing is that, on your own, the only way to disarm traps would be to set them off. You will not get XP for disarming traps/picking locks/learning spells. Some areas have locked doors for picking. Maybe you might want to think of one more character - a healer or thief perhaps


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