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-   -   Koragans Quest (http://www.ironworksforum.com/forum/showthread.php?t=52714)

Tnecniv The Silent 04-09-2001 01:59 AM

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Ok so we do the bonus dungeon and then Plimcos place (ended up getting involved in all those other quests along the way.. I had forgotten how many!) Now we are on the roof of the coronet and none of his ex buddys will even speak to us!! Wassup wid dat? is it a bug? I am about to give the 5 k to the Wizzards and fire ball the ignorant SOB's.

[This message has been edited by Tnecniv The Silent (edited 04-09-2001).]

merc widowmaker 04-09-2001 09:45 AM

bump

Tnecniv The Silent 04-09-2001 11:21 AM

BUmp? wazzat?

Accord 04-09-2001 11:46 AM

SPOILER:
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Normally if Korgan is in your party they will initiate dialogue, but if this does not happen to you, then save the game and attack the group. The Book of Kaza should still be on one of their inventory. Don't worry too much about this group, I don't think you need magic to succeed the fight.

A side note, I never like paying the "license", if you keep on casting spells in the city and your party is strong enough, eventually the Cowled enforcers will STOP appearing when you cast mage spells in the city. You can always cast druid or cleric spells in city without worrying about Cowled Wizards, only mage spells will cause them to teleport in to "action".

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Long live H22A1!!!!!

Accord 04-09-2001 11:47 AM

Quote:

Originally posted by Tnecniv The Silent:
BUmp? wazzat?
*BUMP* is just a way to put something on a thread so it will be *BUMP*ed back up to the top of the list, easier for ppl to see and answer it.

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Long live H22A1!!!!!

Tnecniv The Silent 04-09-2001 12:56 PM

Thanks for both the advise (I think I will try to steal it first) and the explaination of Bump.

I'd rather want what I don't have than have what I don't want.


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