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-   -   SPELLS (http://www.ironworksforum.com/forum/showthread.php?t=52416)

Halbred 04-02-2001 03:47 PM

Ok now i, just wondering... Best offensive spells for mages and clerics?

And what defensive spells are the best alos.... All opinions welcome becuase i jsut cast all kind of crap for defense not knowing what it does. And i don'tknow which ones are good so i don't which ones to memorize the day before. Any hints or comments are greatly appreciated.

ShadowUK 04-02-2001 03:50 PM

It depends on what your fighting, who's in your party ect.
Naturally the death spells are very good offensivly but they're level 8 and 9 spells.
Magic misiles is a very effective early spell.
Mirror Image and Blur are good low level protective spells.
Armour of faith is good for Clerics and Druids as well.
A fireblall (edwins favourite) is also a very good low level spell.
It just depends on your party, the situation and who your fighting.

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dafan 04-02-2001 03:51 PM

¨protection from magic
protection frm normalweapon
protection from rangeweapons
fireshield
bluefireshield

areaspells like cloudkill and such
magicmissile
hold
disintergrate
adn lots more

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when it's dark outside ...join me...I'm the light when you are here

ShadowUK 04-02-2001 03:52 PM

Try and learn what the spells do, it'll be much easier. the Baldurs Gate manual has a description for each one.
Try and get to know the symbols as well, then you won't have to keep stopping and reading the description.

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Accord 04-02-2001 03:53 PM

Personal opinion ahead:
Take advantage of spell sequencers, spell trigger, and contingencies spells, the are wonderous additions to the game. The most important part of spell casting is the tactic, combination of some low level spells can be very deadly.
My personal favorite for mages are (offensive only):
-Abi-Dalzim Horrid Wilting
-Time Stop
-Spell Strike (I know, it's not really offensive, rather supporting)
-Magic Missiles
-Flaming Arrows
-Fire Ball
For Clerics (again offensive only):
-Earth Quake
-Sunray
-False Dawn
-Bolt of Glory
Keep in mind it is how you use the spell that makes it deadly.

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Rikard 04-02-2001 04:01 PM

Hm the ones i really like

Abi Dalzims Horrit wilthing
Finger of Death
Death spell (only against weaker ones)
Flame Arrow
Magic missle ( no save http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif)
Cloudkill
Fireball
Delayed Fireball
Timestop

defencive

Make 2 sequencers a minor and a maior

minor -> Blur mirror image
maior -> Stoneskin Fireshield Spirit armor

That worked for me

Cleric well
I really dunno what's good

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Tancred 04-02-2001 06:28 PM

Sequencers were Nalia's bread-and-butter spells all the way through the later portions of the game for me. Three high-level magic missiles loaded into one shot assassinated magic-users before they could become dangerous. A Breach, Secret Word and Dispel Magic was instrumental in neutralising many magical defences. A Fireball, Web and Stinking Cloud was also a devastating combination. Experiment, it's good fun!

Tancred

Let's face it... with mages, as with gunslingers, the fastest draw wins.

Wah 04-02-2001 06:36 PM

Abi Dalzim is definately the best spell in the entire game.

It even works on some Ulitharids and Mind Flayers which are said to be 100 per cent magic resistance??!

Though they can't be right? (Maybe 10% hehe - http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif)

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Greetings mortals, my name is Wah, Arch Lich Wah.

Killer 04-03-2001 08:18 AM

my favorite is soumound cow and psychic drain and imprisoument
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death is the way of life Killer


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