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-   -   Inquisitor or wizard slayer? (http://www.ironworksforum.com/forum/showthread.php?t=52229)

Dreamer128 03-29-2001 01:32 PM

Wich of the two is the best to hunt down spell-casters?
And is this spell disruption of the wizard slayer any good?

alexwc4 03-29-2001 01:36 PM

INQUISTOR-it is not even close. If you hit a mage with ANY character, his spells will usually fail. I also like the Undead Hunter, mine is female so I named her Buffy. Get it?

Accord 03-29-2001 01:37 PM

Personal opinion ahead: I'd pick the paladin, since he can use potions, and other magical equipment....not to mention Holy Avenger.

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Long live H22A1!!!!!

Dreamer128 03-29-2001 01:39 PM

Quote:

Originally posted by alexwc4:
INQUISTOR-it is not even close. If you hit a mage with ANY character, his spells will usually fail. I also like the Undead Hunter, mine is female so I named her Buffy. Get it?
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I get it though undead hunters are pretty useless since undead aren't really that strong, not even bodhi was a challenge to my cavelier.


[This message has been edited by Dreamer128 (edited 03-29-2001).]

Dreamer128 03-29-2001 01:42 PM

But what does that spell-disruption, is it same as all chars get (hit=100% change failure)?

Accord 03-29-2001 01:49 PM

You have to hit the wizard to get that to work, there is always a risk of not connecting (although this is relatively low risk). But what tax wizard slayer to most is that he/she cannot wear magical rings, amulets, and others non-weapon/armor item.

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Long live H22A1!!!!!

Ramon de Ramon y Ramon 03-29-2001 01:50 PM

Well, I have not played a wizard slayer yet, but judging from playing with Keldorn the inquisitor kit is extremely powerful: the True sight at casting speed 1 is very useful and the dispel magic at casting speed 1 and at double level rocks, it should really be labelled life insurance. Throw in a paladin's saving throw bonus - way underrated IMNSHO - and the HA. All of that with no catch, e.g. restrictions like in the ws's case, attached.

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So long !


R³ - Co-president(s) of the Club of Broken Hearts

Mishik 03-29-2001 01:50 PM

For wizard slayer you not only get spell disruption, but also cumulative 10% casting failure. Which means if you hit a mage or cleric wearing iron/stone/whatever skin, their spells will be interrupted, and with each additional successful hit the penalty will increase. However, drawbacks are also significant - no potions, no cloaks/girdles/gauntlets/rings/amulets.
You also get some magic resistance, which is handy, but Holy Avenger gives ypu better protection. Plus it dispells magic.
So, if you want a more powerful character, it is probably better go with paladin.

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Mishik's Place

Dreamer128 03-29-2001 01:53 PM

Quote:

Originally posted by Accord:
You have to hit the wizard to get that to work, there is always a risk of not connecting (although this is relatively low risk). But what tax wizard slayer to most is that he/she cannot wear magical rings, amulets, and others non-weapon/armor item.


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So the only good thing about a wizard slayer is some small magic resistance?



Accord 03-29-2001 01:57 PM

Spell disruption (it takes time to build up) and magic resistance is good. The magical item restrictions (including potions) is what turned me off. (of course, this is personal opinion)

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Long live H22A1!!!!!


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