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-   -   Jester going solo. How should I start? (http://www.ironworksforum.com/forum/showthread.php?t=52187)

el_kalkylus 03-28-2001 03:56 PM

I think the bard is really useless, so I thought I would follow Memnoch's advice and play a Jester solo on core-rules for real challenge. I just don't know how to start. What allignment should I get? What stats should I have?

Here is my creation:
Chaotic neutral - the familiar is a cat that can hide in shadows

Str 6 - I can always get the girdle of giant strength when I get out of the dungeon
Dex 18 - a little bonus when I shoot arrows + 4 AC bonus
Con 18 - I like a little more hp than 30
int 18 - scribing in the beginning before I get potions can get a little difficult
wis 15 - this is good enough
cha 15 - I wish I could lower this to 3

I have one problem with this bard, he cannot find traps. I need to find traps. What allignment should I choose so that I get a familiar that can find traps AND scout?

Thanks.

250 03-28-2001 04:03 PM

Quote:

Originally posted by el_kalkylus:
I think the bard is really useless, so I thought I would follow Memnoch's advice and play a Jester solo on core-rules for real challenge. I just don't know how to start. What allignment should I get? What stats should I have?

Here is my creation:
Chaotic neutral - the familiar is a cat that can hide in shadows

Str 6 - I can always get the girdle of giant strength when I get out of the dungeon
Dex 18 - a little bonus when I shoot arrows + 4 AC bonus
Con 18 - I like a little more hp than 30
int 18 - scribing in the beginning before I get potions can get a little difficult
wis 15 - this is good enough
cha 15 - I wish I could lower this to 3

I have one problem with this bard, he cannot find traps. I need to find traps. What allignment should I choose so that I get a familiar that can find traps AND scout?

Thanks.

you can lower cons by 2 points, none-fighter class does not need 18 cons


el_kalkylus 03-28-2001 04:17 PM

Yeah you are right. Only Fighters/Paladins/Rangers gain the extra +2/level CON bonus when con is at 18. Good thing you reminded me.

What about familiars??

Oh and by the way, what is good with wisdom, does it give you some protections against spells? I know if it is lower than 13 it will give you chances of spell casting failure, but it must also have a good side. The cleric or druid can get more spells with good wisdom but what about normal characters? Is there anything good with wisdom?

250 03-28-2001 04:35 PM

low wisdom spell failure penalty only apply to cleric and druid. it gives lore bonus http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

high wisdom gives bonus against mind spells such as charm, they SUPPOSED to give bonus to save vs spell, but i am not sure

Lord Shield 03-28-2001 07:38 PM

Don't know about the familiar. My sorceror was Lawful Neutral and got a ferret which could hide in shadows and pick pockets

Memnoch 03-28-2001 07:59 PM

Truth be told I never found much use for a familiar myself. It was just in my pack the entire time. A cat can be good for scouting.

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http://www.angelfire.com/anime2/memnoch/genwalk.gif Memnoch - Custodian of the Order of the Holy Flame http://www.angelfire.com/anime2/memnoch/fire3.gif

250 03-28-2001 08:07 PM

Quote:

Originally posted by Memnoch:
Truth be told I never found much use for a familiar myself. It was just in my pack the entire time. A cat can be good for scouting.


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!! YOU ABUSE ANIMAL!!!! MINZC CANNOT ALLOW THIZ TO HAPPEN!!!! EVEN BOO IZ CLYING FOR JUSHTISH, THOUGH HE IZ TOO SHMALL TO CLY LOUDLY!!!

Accord 03-28-2001 09:30 PM

Be lawful, you get a ferret!! http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

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Long live H22A1!!!!!

el_kalkylus 03-29-2001 03:51 AM

Thank you all of you,

but isn't there a familiar that can detect traps?

Accord 03-29-2001 03:52 AM

Me thinks it is the rabbit.....you get it from true neutral alignment.

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Long live H22A1!!!!!


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