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-   -   Disarming Traps. SPoiler (http://www.ironworksforum.com/forum/showthread.php?t=51953)

Archaon 03-20-2001 09:25 PM

Is there anyway to disarm the traps in the spiked room in the graveyard district in the tomb. the room with an octagonal shape and a pool of blood in the middle but traps everywhere?

ive tried with find/detect traps 100% and i cant ever detect them. is this just part of the game or is there a way?


Archaon

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Master Of Sorcery... Slave To Darkness

Entreri 03-20-2001 09:33 PM

MMm all traps can be detected I think, I did not have any problems to do it. Cast detect trap by you'r cleric ( if you have one ) and try again disarm it. If you can't again, just improve your stats .. I think there is traps that need more than 100% in stats to disarm it ...

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http://www.multimania.com/commenzal/...jarlaxle50.jpg
Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri

Mishik 03-20-2001 09:34 PM

First of all, why do you want to disarm them? To get experience? Sorry, connot help here. To survive? If you take one character and run him straight forward and then move along the edge of the pool, you should not trip any - well, I never did http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif. Plus, this strategy allows for better use of ranged weapons http://www.tgeweb.com/ironworks/cgi-...miles/wink.gif

Mishik

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Archaon 03-20-2001 10:36 PM

I want to disarm them for 2 reasons

a) Xp

B) i love the whole idea behind finding and disarming traps..its cool..

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Master Of Sorcery... Slave To Darkness


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