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-   -   Multi Question (http://www.ironworksforum.com/forum/showthread.php?t=51875)

Raif Gwydionson 03-19-2001 03:35 PM

Might as well get em all outta the way, eh? http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif


Well, I've played multi by myself (to have all my own characters) but I have not played with anyone else... so here the question:

How does the "pause" function work in a multi game? Does it effect the other players as well, or does it just pause for you?

Im asking because I used this funtion a lot during the single player game (as i imagine most do) but I think if someone else was constantly pausing my game I'd be pretty angry...

So how does this get accomplised? Or is it a lesson in patience?

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~Raif Gwydionson
Swashbuckler Extraordinaire
oxxx[=============>

Stiklestad 03-19-2001 03:39 PM

I liked your question... http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif
Lets wait a answer

Accord 03-19-2001 04:15 PM

When you play multi with others and hit pause, their game will also pause.

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Long live H22A1!!!!!

dafan 03-19-2001 04:19 PM

And it's not at all annoying compared with the decisions of which way to take http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

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I've heard that the pen is stronger than the sword ;)

Accord 03-19-2001 04:24 PM

Or when someone dumps 3 sets of full plate mail into your mage's inventory..... poor guy don't know what happened to his mage as he cannot move.......Heehee

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Long live H22A1!!!!!

Marillion 03-19-2001 05:15 PM

Remember that you can set diffrent allowances to the members in the Multiplayers session, such as will stop people to dump/take things from your Inventory, pause etc.
This however often has the effect to grow argruments among the group.
I only had the patience to play a session with to diffrent will's http://www.tgeweb.com/ironworks/cgi-...miles/wink.gif

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http://hem.netlink.se/~sbe29647/bilder/anima.gif

Charlie 03-19-2001 05:47 PM

The autopause you can set for your own preferences but it will pause everyones game. You need to keep them to a minimum. In the m/p game I'm in we all have "enemy sighted", the mages have pause after casting a spell (I think) and my thief has "trap detected". I think that's about it and it doesn't cause any uneccessary problems.

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One love, peace.


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