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for some reason my mage has absolutly NO range. he cannot see more than at least a foot in front of him anymore.When in the 1st dungeon he was fine ( hes a neutral evil/elf/sorc.) but soon after i found he had no range.Even with spells that have set range like melfs min. missle wich i belive is range 50 causes him to walk up to the target and cast.every other char has pretty much the same range sight wise except him. any insight on why?
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I seem to recall something like this being addressed in the patch...have you installed it yet?
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I had the exact same problem with my neutral evil half orc fighter/thief, and I had the patch installed. I have no idea what causes it, but I played the game over again with an elf, assuming the race was the problem, but I played chaotic good this time. It seems that being neutral evil is giving you a huge disadvantage.
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yet i have viconia who is a neutral evil elf who also has spells but her range is normal.At 1st i thought maybe my rep was to blame since i had 15 but when i got viconia it was around 4 so its not that. im Dling the patch right now so i will see soon.
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Maybe it happens if you create your character as a neutral evil. Npc's are a different thing.
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Nothing to do with the alignment..... must be a bug.
My Swashbuckler/mage was neutral evil.... never had that problem. |
Played a Neutral Evil Bard through to the end. Cast spells without a flaw. I intsalled the patch long before starting that game though.
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Hey Magus, did you try buying him a pair of glasses??? just kidding hope ya figure it out!
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