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I've been doing some experimenting with new classes and kits and I wanted to know if anybody had any ideas for new ones I could try. Included all important info like weapon profs, limitations, abilities, racial requirements, anything!
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i would like to see some more humanoids i would like to see the saurials be included in the [maybe one day]BG3 and as for information it's in the humaniod handbook ,this is probably not what you wanted be this is something i wanted to say
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If I ever figure out how to make kits, I plan on making a Priest of Waukeen and a Priest of Amaunator.
Priest of Waukeen would be an arbitrator of disuptes. He/she would have the ability to cast Friends on self = help with the trade and such. Also would be immune to Confusion, and some of the others = could help prevent some unscrupulous merchant from getting his way. Priest of Amaunator would fight against shadows/undead. I haven't thought about abilities, but immune to level drain would be appropriate and maybe cast hold undead or get a bonus to turning. But as I've said, I don't know how to create kits. I've downloaded Jon's DragonDancer kit, but haven't had a chance to look at it to see how it was constructed. I think I have all of the editing tools, but it seems when I have free time I end up playing the game rather than developing new items. |
Elemental kits for Mages who specialise in certain elemental planes but cannot cast opposing elemental magic. They should also be able to summon elementals without any chance of them turning. Archer kit for fighter not ranger class. Ninja kit for thieves. More racial-specific kits such as a dwarf who can make primitive guns such as blunderbusses and basic bombs.
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How about battle-mage? Like the one in the Daggerfall series.
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An alchemist gnome class, allows them to construct different devices at levels, such as a gnomish rifle, gnomish hand grenades, a gnomish clean room suit, etc, and all sorts of potions. Obviously the best thinks like airships and submarines could not make the game.
Antipaladin. Lawful evil only. Skills: Detect good, Harm touch (opposite of lay on hands but does 3 dam per level), other opposite of paladin skills. |
I think the Battlerager (think that is what they are called) kit for dwarven fighters would be kind of cool, though I don't know how you would do some of their techniques. I loved the battlerager in the Darkelf Trilogy. I believe they are in the Dwarf kit booklet for Ad&D as well, as far as prof.s and specs.
Besides that, maybe a witch/warlock kit for mages would be interesting for RPing reasons and others. |
I think adding a classic such as a rifleman would be great. He could have upto 5 proficiency stars in gunpowder weapons and cause a lot of damage with one but it takes him a certain length of time to reload like 2 rounds.
His main limitation would be similar to that of an archer in that he can only be proficient in melee weapons but what distinguishes him from an archer is the fact that he can wear any armour although it gives him a reduction to his speed factor. |
ehm this one i made a month ago
But it impossible to make on computer but iot nice for P&P RPG True necromancer it just like a normal necromancer except for these points pro's Get all Necromatic wizard spells upon ceation Get all Necromatic Priest spell and memorize like a half of the priest of the same level (so he get's one L7spell at L15) immune to level drain permanend negative plane protection Neg's cannot learn any other spell than Necromatic Alteration an Evocation spells must be Human (like all necro's) cannot use trowing weapons cannot be lawful -1 on str -2 on chr and -1 on con |
I think I have said this before, but I would love a bladesinger class. This is how I would do it. It would require you to be of elven descent. It would be a ranger-mage type character. You could stealth, have specialization in bladed weapons with duel-wielding, and cast magic, it would prob work on the bard scale of not going over a certain spell level.
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