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-   -   Best 4-man team (http://www.ironworksforum.com/forum/showthread.php?t=50019)

Morphx2 01-07-2001 10:38 PM

What do you think would be the best 4-man team? Im planning on making a multiplayer game and taking 2 npc's to use if they have char specific quests. But I dont want to rely on the npc's that heavily. So what would be the best well-rounded 4-man team?

Thanks

BLACK KNIGHT 01-08-2001 01:06 AM

IMHO, it would be Paladin, Ranger, Thief/Mage, and Mage/Cleric. Two fighters, two magic users, three with healing abilities, and the thief. Either that or four butt-kicking rangers with Boo Jrs. on board =-)

BK

G.W. 01-08-2001 01:23 AM

I'd make a thief, dual class it to mage once you have 95% in find traps and pick locks(immediately in other words). You need those high level spells!
I'd probably make the party
Ranger-dualed-to cleric at level 8 or 9
Paladin
Thief-dualed-to mage

That's all you need. Maybe throw in a blade or some other bard as your secondary caster (and to make you money pickpocketing)

Yorick 01-08-2001 02:52 AM

UNDEAD HUNTER (Human)

ASSASSIN (Elf)

TOTEMIC DRIUD (Human)

JESTER (Half Elf)

Novel classes. Main character immune to level drain. You can confound enemies and make money pickpocketing. You have a healer and mage disruptor, an offensive caster, a spy/silent killer, and the Tot Druid can summon another powerful tank for you.

Jester on longbow/longsword, Assassin on shortbow/katana. Undead Hunter on 2h swd/mace (of disruption), druid on spears/slings/staffs.


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