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-   -   Monk abilities: Find Traps or HiS (http://www.ironworksforum.com/forum/showthread.php?t=4724)

biscuitchef 12-12-2001 07:23 AM

For a monk, how should the points be best distributed to the Thieving abilities. Should I max out on Find Traps, Hide in Shadows, Move Silently, or a combination.

Any difference if soloing?

Grojlach 12-12-2001 08:15 AM

IIRC, a monk is only able to locate traps, not disable them. Might influence your decision...

Ugaya 12-12-2001 08:23 AM

Finding traps comes without disarming them. The "Stealth Mode" comes without backstabbing multifier.
IMHO both qualities aren't great at all. I never used them. The monk is powerful and versatile enough without these "gimmicks".

Micah Foehammer 12-12-2001 08:51 AM

Ugaya is right - the monks other abilities outweigh his "thief-like" abilities. However, I would probably dump points in hide in shadows first, follow that with move silently and then detect traps. I did use the detect traps a fair bit as a backup.

If you SOLO a monk, then definitely reverse the priority and dump as much as possible into find traps - you won't be able to disarm them but you CAN avoid them and that is half the battle!

By the way, I noticed that there appears to be an error in two of the monks special abilties: the Whirlwind and Greater Whirlwind attacks documented in the manual only give 5 (!) attacks per round / not the 10 listed! Its still an awesome special but just not quite as good as you would think.

Dundee Slaytern 12-12-2001 09:10 AM

ToB Spoiler
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Whirlwind and Greater Whirlwind does set your attacks to 10 per round.


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