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-   -   Two questions (http://www.ironworksforum.com/forum/showthread.php?t=46862)

Ziggurat 03-06-2005 11:12 AM

1. Is it going to lev 6 or 7 that spawns Pestilent Rats with disease? I think going to 6 is OK but I still hear stay at 5.

2. Some stats seem to have "discrete" steps, like each multiple of ten with stealth gives an armor lev. Are they continuous in their effect or discrete? Is 25 stealth better than 20? If not, how many stats use steps of effectiveness? I know about spell abilities for access to new spells, but is 29 fire better than 21 for casting? Not sure how to check this in play.

The situation is I have a rogue lev 5 who I want to switch to samurai. She is the only locks & traps char. Is lev 18 almost as good as 20 or should I wait a little longer?

(party is monk, rogue, alchemist & bishop, all lev 5)

Scatter 03-06-2005 11:28 AM

1. i get Pesties at L6 sometimes, but never @ L5.

2. Just practise it up. Go to the nearest unopened chest and inspect it a few times. Read a book while you click the mouse every time the sound effects stop, and save every 5 minutes or so, so you can reload accidental triggerings. Get it up to around 50, that chouldn't take a half hour.

Ziggurat 03-06-2005 01:45 PM

Thanks, Scat! I hadn't thought of just endless inspecting. And a reload if you accidently set it off. Too easy, maybe, but I didn't see this as a way to improve L&T.

Postscript: it takes too long to go up by inspections alone, IMO. When you normally go up in L&T, the first is easy, then you have to go a very long time to get the next bump in skill. If you sleep a cycle or three, you can get another easily. That is not an option for me in Monastery. I don't want to sleep at all. My 2 c.

[ 03-06-2005, 10:39 PM: Message edited by: Ziggurat ]

Wereboar 03-07-2005 06:05 AM

Quote:

The situation is I have a rogue lev 5 who I want to switch to samurai. She is the only locks & traps char. Is lev 18 almost as good as 20 or should I wait a little longer?
(party is monk, rogue, alchemist & bishop, all lev 5)
You have a character with early access to the divine trap spell (bishop), and two with early knock-knock spell. You don't need high lock&trap skill; at least not, if you don't play ironman, and can reload if somthing very bad happenes.

I've played parties without a character with lock&trap skill. Several casters, and the poseurs cap from monastary (+10 lock&trap), are enough to finish the game.

Krull 03-07-2005 10:05 AM

Can your Knock Knock casters do multiple spells on a chest? When I've tried, the first Knock Knock spell activates the chest for good or bad, or am I missing a trick here?

The reason I ask is that I'm currently running a magic heavy party of 3 Alchemists, 2 Mages and a Bishop. I've got the Poseurs Cap and a Thieves Buckler but am thinking of certain chests in Rapax Rift and Mountain Wilderness.

I know I can cast Knock Knock multiple times on locked doors or gates such as on AP.

Thanks in advance.

Scatter 03-07-2005 07:26 PM

Knocks don't stack on chests, but a PL7 Divine Trap + Buckler and Cap make a pretty good non-iron total, if you have any L&T skill to allow an attempt at disarming.

vesselle 03-08-2005 07:24 AM

eh, as far as monsters go, most of us stopped levelling at Level 4 in the monastery, in preparation for Arnika/Trynton Road. wait till you get indoors at the Bank, Lord Braffit's or Whatsisname at the Weapon Shop to apply the rest of your points. [img]smile.gif[/img]

another thing, after getting the thieve's chest contents on the Monastery Road, it's best to just hug the left wall and RUN all the way to Arnika. stopping for a moment, of course, to pick up the 2 goodies on the way. [img]smile.gif[/img]

V***V

Nightowl2 03-08-2005 10:53 AM

Actually, a good many players stop at level 5 in the Monastery.

Also, it's a good thing to save just before you exit. Critters in the next section are randomly determined when the new area loads. If you find them too difficult, you can reload just before leaving and try for an easier mix.

<center>Nightowl2</center>


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