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-   -   Training critical strike? (http://www.ironworksforum.com/forum/showthread.php?t=46368)

Pyrates 02-06-2004 07:40 PM

Hi there!

I've got a solo faerie bishop, who has one level of ninja for stealth training. I got the CC, but I just want to keep her as a bishop, she rocks!!! Now, I'm thinking about one more level of a nina to train her critical strike skill. Reason is, I'm using the Staff of doom and I found the assassins cap, and I have quite a bit of crits. I want more [img]smile.gif[/img] But, now, how can I train critical strike? I wouldn't want to spend more than one level on this, so I need some kind of... method, or so. I don't want to do that train-only-thing, like you can cast knock-knock on some locks over and over again, but you can do training without this sort of thing, right? So, is there something you can do to make your critical strike skill raise faster? Thanks for any help [img]smile.gif[/img]

Cheers
Philipp

Wereboar 02-07-2004 09:06 AM

I think you need to hit often. So use a bad weapon.

ferro287 02-07-2004 12:46 PM

Better even, use two bad weapons in both hands, you'll beef up dual at the same time ;) .
Oh, and the cloak of perception is obligatory ofc. Flynns cap would be possible with a lvl of rogue instead of ninja.

ScottG 02-07-2004 01:32 PM

double strike daggers dual wield

can be purchased a Crocks

can also be made with engineering skill of 35 for a gadgeteer (could hire on the trynnie for this)

I think we determined here that every 10 points in this skill equated to a 1% increase in criticals, so if you got to 125 points as a Ninja and then classed-back to a Bishop then you have 100 points in critical which equates to 5% increase in criticals.

For anything but a solo the 5% is worthless compared to the training time and the class expenditure. For a solo however criticals are probably the most important attack meathod in the game. As I think your finding out, offensive magic is NOT terribly effective as a solo character (i.e. your relying on criticals for attacks). Magic is far more important defensivly (and quasi-offensivly).

If I were you I'd instead train the bishop magically untill at LEAST having full power for Magic Screen and Guardian Angel. And I'd seriously consider full power for as much as freez all - as a bishop (the ninja alchemist book doesn't have the 5th level spell). Then class change to the Ninja for the remander of the game using the COC - which still allows for Alch. spell progression.

training can be done by simply sleeping in a protected area and then walking out and "greeting opponents", but my prefferd meathod is "heavying" Lorrac at the Bank (see the Beg. Ref.).

ferro287 02-07-2004 04:28 PM

afaik the doublestrike dagger made by a gadgeteer is buggy.

Ben Lauritson 02-07-2004 04:39 PM

From what I've heard it either crashes when you make it or crashes when you try to use it. I've never experienced this firsthand though so I don't know how accurate that is, but be careful all the same.

Scatter 02-07-2004 06:20 PM

and it's 1% per 25 Skill points, not 10. (else you'd have a 12-and-a-half% chance)

ScottG 02-08-2004 04:00 PM

oooooooppppps...

actually that would be 20 points.. i.e. 5*20 = 100

Topped-out ninja's as ninja's get the skill point bonus of a max 125 points = a 6.25% chance of a critical.

Scatter 02-08-2004 07:50 PM

no, it's one when you get the skill and then another one each 25.

ScottG 02-08-2004 11:13 PM

oh, that makes sense!


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