Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Miscellaneous Games (RPG or not) (http://www.ironworksforum.com/forum/forumdisplay.php?f=27)
-   -   What Lvl for North Wilderness (Spoiler) (http://www.ironworksforum.com/forum/showthread.php?t=46310)

Loudhy 01-22-2004 01:14 AM

After I lost my last game because of Nessie I paused playing for a while but now I'm thinking about a new party . I want to create one without magicians and NPC's again, and an old topic of Kylospylon inspired my take a Fairie Fighter with me this time.

Now I want to get the Staff of Doom at an early stage of the game but I'm not sure what Lvl is needed to survive in the Northern Wilderness to reach the waterfall. With my other parties I enter this area after I finished Bayjin ( Lvl 16 or so ) but I don't want to wait this long time.
I think I should use a Tincture of Shadow potion. Is it possible with that to sneak past the Granite Golem? I believe I cannot fight a lvl 17 guy with a lvl 9 party.

Or do you believe that entering the Northern Wilderness with a such a party is suicide?

Thanks for your hints.

[img]graemlins/monster5.gif[/img]

[ 01-22-2004, 02:23 AM: Message edited by: Loudhy ]

Scatter 01-22-2004 03:21 AM

Even without Stealth, you can drag the Golem around the hill and run (not engage, though). If you time it right, he'll be stuck behind the hill long enough for you to get out.
I've gotten Doom out of there as young as L8 with a trio, and we actually decided to kill the golem anyway, once we had the Doom and E-Wak, and it wasn't that hard, just took a long time.

petertmorgan 01-22-2004 01:00 PM

I went in with a party of four at about level 9 and decided to meet bela first. We got up there, but then got trapped in by 8 level 32 scorchers (which I couldn't identify). Basically, my only solution after many attempts to run/hide and camp were all unsuccessful was to hide from them by going to Ascension Peak - not exactly I high probability solution! So, if you're running ironman, I would want to be at least a few levels higher.

SecretMaster 01-22-2004 02:45 PM

Quote:

Originally posted by petertmorgan:
I went in with a party of four at about level 9 and decided to meet bela first. We got up there, but then got trapped in by 8 level 32 scorchers (which I couldn't identify). Basically, my only solution after many attempts to run/hide and camp were all unsuccessful was to hide from them by going to Ascension Peak - not exactly I high probability solution! So, if you're running ironman, I would want to be at least a few levels higher.
Lvl 32 Scorchers on lvl 9!!!! Amazing. That is by far the unluckiest encounter in the world. Hell, I am surprised got away from them. BTW, those were Sulfuric Scorchers.

dplax 01-22-2004 02:56 PM

Even two lesser demons (Lvl 16) were unkillable for my four person level 10 party so I'm not surprised that you chose to run away.

Scatter 01-22-2004 09:27 PM

You can hide behind the gate just before the Zone. (Staying in MW) If you get a wicked spawn, take a nap (even just 20 min or so) and they'll wander around, try a few times and you'll eventually get the timing to run outta there.
The disparity is because you're under the minimum spawn level, so it's like all wild cards in the deck...

petertmorgan 01-23-2004 12:23 PM

Quote:

Originally posted by Scatter:
You can hide behind the gate just before the Zone. (Staying in MW) If you get a wicked spawn, take a nap (even just 20 min or so) and they'll wander around, try a few times and you'll eventually get the timing to run outta there.
The disparity is because you're under the minimum spawn level, so it's like all wild cards in the deck...

I didn't try that!

I really couldn't believe it when I saw they were level 32. In past games I had never seen level 32 scorchers (maybe level 28 at most), even with level 22 characters. I hadn't realized that coming in too low a level may put me at greater risk for high level creatures as you are suggesting. I don't do training to any substantial degree, so I knew it wasn't the problem that some people have reported with their heavily trained, high skill level solo characters encountering 22nd level savant henchmen types in Arnika when they are only level 5 or 6. Does anyone know what the minimum spawn level is for mountain wildreness?

edit: (addendum) When this happened to me I really felt the absence of Bela (how he won't fight for you until the final battle)

[ 01-23-2004, 12:24 PM: Message edited by: petertmorgan ]

Wereboar 01-23-2004 12:52 PM

Quote:

Does anyone know what the minimum spawn level is for mountain wildreness?
I think its level 10 (some flying serpents, then level 11 scorchers ...)

Scatter 01-23-2004 02:34 PM

Scorchers go up to Magma, L40 IIRC, 2.xxxmillion XP.
Level 10 is correct, and you can occasionally spawn some L14 Scorchers, but if you have any protection at all, by their 3rd flame, it's not hurting much. (they do run out of steam) And the coatls you get now hardly ever manage to poison. There is still almost always a chance that some young Sprites might wander by, they cast pretty hard for a L10 party, but they don't show up very often.

babar 01-23-2004 06:27 PM

are you talking about the Mt. Wilderness or the Northern Wilderness? If I recall correctly, I went to the Northern Wilderness my last party with a full party of six. I'm pretty sure I was between LVL5 and LVL8 but it was an import party, so my stats were high and everyone was well trained. Everyone had 20 stealth, but I don't think I also had chameleon running.

I kept getting dogged by a group of 4 greater seekers and 6 stalker seekers. The managed to creep up on me right when I was engaging the bank thieves. Needless to say I got waxed, but I had a quicksave, and with the reload managed to run around and avoid taking them and the Rogues at the same time. Had a decent fight with the rogues and went on to the Umpani Base camp to get some spell books for the bishop. Luckily I got hypnotic lure. So later I head over the to hogar cave, snuck in, grabbed everything and ran out. Of course the hogar notices and engages, but I managed to distract it with the lure and run like hell (everyone had at least 50 speed). The small 'island' was only guarded by a couple of lame slimes (black?) and were dispatched relatively easily (although I probably gained a couple levels by the time I got over there).

If you are talking about the granite golem that guards the thin bridge to Mt. Wilderness, you could probably take him with a lvl 9 party with heavily armored from characters and lots of heal support behind. It's just a slow clod golem with no spell effects. Better have missle shield up, though.


All times are GMT -4. The time now is 08:33 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved