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Has weather ever been incorporated into a game successfully? By this I mean, if it is snowing your character has trouble walk/running. If raining the archers have a harder time targeting. If windy all range attacks have to compensate for it.
Snow was introduced to a Might and Magic game, but it was senseless. You did not suffer any from the weather. It rains quite a bit in Dark Age of Camelot, but all that is lacking is a bit of visability. It you can target, you can hit just the same. |
It has with PnP games, and a few MUDs. [img]tongue.gif[/img] I think it's too much of a hassle for coders to implement modifiers whenever you have rain or snow, so they end up as just providing mood and touch for the game.
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Bethesda had fog, rain, snow, but didn't change the clothing that the NPC villagers wore (often rather brief bikini looking rigs on the females), in Arena and Daggerfall, just kept most of them indoors in inclement weather.
Kiwi |
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