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I've lost count now. I think this will be my fifth party.
And that's not counting the "try 'em before you buy 'em" varieties :) Last night I built one of those "try em" parties with 4 fighters and 2 priests. It was very cool, but I tell ya what, I really *really* miss my Ranger even though I lean heavily toward melee. I do like the priest for the buff/protections. So this time 'round it's going to be: 3 fighters 2 priests 1 cool ranger. crazy huh? Helix |
If you have a good knowledge about the game, what about tring an 'all-hybrid party', with all 6 types of hybrids? It's good fun, and you get a very strong melee/caster party after some time of development.
It's not recommended for newcomers though, because you'll have to do a quite a while without powerful magic. [img]smile.gif[/img] |
Not crazy but lacking some pretty important spells like Elemental Shield. What's your reasoning behind two priests? One I can understand, though personally I found later on that my Priest in a ran/rog/psi/alc/pri/mag party was always active during combats but that may just have been my play style, but two seems a tad, er, exotic? [img]smile.gif[/img]
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KraGorn, I thought element shield was in the Alchemy spellbook,
as well as the Mage. So my Ranger could learn it, albeit later in the game as it is a lvl 4 spell. Two priests = buff/protections in half the rounds. Six Guardian Angels in three rounds, for example. thanks Helix |
So why not two bishops instead of two priests? They'd be more versatile and can wear better armor than the priests, though they level a bit slower.
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Yeah, your priests aren't gonna learn Missile Shield or Enchanted Blade, either. Good spells to have. I know, you can buy scrolls, but I like having someone who can do the spells.
<center>Nightowl2</center> |
I think you should have at last one "Mage" because of the "Elemental" shield and "Missile Shield"
It is WERY anoying to be hit by all this distance missiles that 80% percent of the monsters trow at you! :D [ 03-04-2002: Message edited by: Megabot ]</p> |
<blockquote>quote:</font><hr>Originally posted by BlackHand:
If you have a good knowledge about the game, what about tring an 'all-hybrid party', with all 6 types of hybrids? It's good fun, and you get a very strong melee/caster party after some time of development. It's not recommended for newcomers though, because you'll have to do a quite a while without powerful magic. [img]smile.gif[/img] <hr></blockquote> My first party in the Wizardry univers was with 4 hybrids (I coundt Bishop as well) and 2 pure: Bard and Priest. It's not that hard in fact. You just have to be used to make longer fights because the damage is much lower with them. |
I am running the following party: Sammy, Lord, Valk, Ninja, Monk, and Bishop. And it is not hard at all! In fact I'm having a blast! This was a party imported from Wiz 7. I have completed all but the last mission for both the Trang and Umpani. Still wandering around the Water World areas. Group is at level 15.
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