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-   -   Door in Arnika Vault? (http://www.ironworksforum.com/forum/showthread.php?t=43276)

Morthal 12-14-2001 02:10 PM

After entering the jail in Arnika and descending to the vault there, you reach a room with some stuff, a teleporter back to the surface, and a door with 8 cylinders to pick. Force= 0% chance, and with the 42% lockpick skill my ninja seems to have no chance opening it.

Is there a fixed combination of how to raise the cylinders or do I have to have more than 100 lockpick to get a chance of opening? There seems to be no lock for a key.

Morthal

Werdna 12-14-2001 02:17 PM

Er. Don't bother trying to open it. It just takes you out into the corridor to the elevator up. Just use the teleporter to get out and be happy! Unless you *like* to fight bank guards.... ;)

hjx 12-14-2001 02:20 PM

<blockquote>quote:</font><hr>Originally posted by Morthal:
After entering the jail in Arnika and descending to the vault there, you reach a room with some stuff, a teleporter back to the surface, and a door with 8 cylinders to pick. Force= 0% chance, and with the 42% lockpick skill my ninja seems to have no chance opening it.

Is there a fixed combination of how to raise the cylinders or do I have to have more than 100 lockpick to get a chance of opening? There seems to be no lock for a key.

Morthal
<hr></blockquote>

actually why u must open the door ...
????

Morthal 12-14-2001 02:22 PM

Thank you, I really hate leaving a place with 'unfinished business'. Now I can lean back and fight Savant Guards until getting too bored of that. ;)

Morthal

MornD 12-14-2001 02:24 PM

You will meet lots of these types of locks in midgame.

My way of opening them:

Have a spellcaster cast knock knock at full power (if it fizzles, load and try again), then switch to your lockpicker and open up the remaining tumblers. I have a few spellcasters who know knock knock so it is a luxury for me, cast...switch...cast...switch...normally by the second cast, only 1 or 2 tumblers are remaining and my gadgeteer can pick the lock easily.

Edit: Warning, opening that particular lock will set off an alarm and make the whole bank hostile.

vesselle 12-14-2001 02:24 PM

yeah, that's the bank door. they really try hard to keep out the riff-raff. :D (that's you and me, btw!)

i haven't been able to open it yet, either. but it's a GREAT spot for raising your skills fast. you can sit there for as long as you like, trying over and over.

those 8 tumbler locks are the hardest, so i would think you need really high skillz and prolly good spells to raise those skillz.

ps: i have heard the treasure is non-existent. so don't get your hopes up on that score. just use it for target practice.

Morthal 12-14-2001 02:29 PM

<blockquote>quote:</font><hr>Originally posted by hjx:


actually why u must open the door ...
????
<hr></blockquote>

I sleep much better then, not thinking about what might be behind that door. Exceptions of course are doors like in the Monastery where it's obvious that you need a special key.

Morthal

Vaprakgruumsh 12-14-2001 02:33 PM

One good thing about that lock... keep at it till your lock pick skill stops rising. If yer persistant (like I was), I saved the game, cast Knock Knock till I got it to hold 4 of the tumblers, then picked away till it opened. Took a half an hour but was fun to do. [img]smile.gif[/img] Besides got lock pick and knock knock sphere up.

Morthal 12-14-2001 02:53 PM

<blockquote>quote:</font><hr>Originally posted by MornD:
You will meet lots of these types of locks in midgame.

My way of opening them:

Have a spellcaster cast knock knock at full power (if it fizzles, load and try again), then switch to your lockpicker and open up the remaining tumblers. I have a few spellcasters who know knock knock so it is a luxury for me, cast...switch...cast...switch...normally by the second cast, only 1 or 2 tumblers are remaining and my gadgeteer can pick the lock easily.

Edit: Warning, opening that particular lock will set off an alarm and make the whole bank hostile.
<hr></blockquote>

Ahhhh yes, that's the way, I remember reading something similar in the manual, though I should leave that special door closed.

Morthal


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