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If you've visited the Dungeoncraft forum hosted by Manikus
(http://dungeoncraft.forumsplace.com/index.php) or perhaps looked in the (incomplete) GPDL & Logic block guide, you might have seen my ideas for scripting every single item or every single monster in your game. Now while that is a HUGE undertaking, there are some huge benefits for this kind of thinking, for example: - Random treasure events can be done (randomly pick each one, and give experience for all of them, regardless of what they are) - some different classes/kits can be faked (Monk, Bard, Psionicist) - rust monster and black pudding attacks can be done against the player and the player can do them against enemies (if possible). - disarm and pick pockets/stealing items (draconian turning to stone and taking your sword, anyone), these type of attacks can be done (even tho you are crazy to try pickpocketing in combat). Again this can be against the player and the player can do them against enemies. - we can do time and/or date dependent quests and events. The king wants you to clean the warrens of enemies in a week, or you need to get out of the tower before it falls apart (in 2 minutes). This can be done. Likewise, calenders, lunar phases, and monthly/yearly events can be done. Now I'm not claiming to be an expert on this stuff (I'd like to become one), but I'm posting this with the intentions of answering questions from anyone who would like to use any of this. SilentThief PS, there are ways to do a lot of things with DC. If you have something you want DC to do, lemme know and perhaps I can show you a way to do it without having the developers make a new feature for it... |
Re: Some things we can do already
Is there a place where we can get the (incomplete) scripting guide? There are lots of things I would like to do with DC...
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Re: Some things we can do already
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Hi Uatu,
It's in the file section at the Yahoo group, but it is also going to be attached to this response (at least I hope so). :) OK, that didn't work, appearantly, I can't attach .rtf files...let me convert it to a .doc...ahh, that did it. :D:D:D There isn't a lot about magic if that's what you are interested in, but I know quite a bit and will gladly answer questions, as I'm working away on some documentation.... |
Re: Some things we can do already
Cool, thanks a lot! Will look it over and try to obtain an understanding, first! :)
As for magic... Yeah, I guess I want to do lots of stuff with magic... For one, how do I add resistances? Such as, white dragon is immune to fireballs, or flame blade does 2d3 damage to undead, but 1d3 to others, etc. (just examples, not quite correct in terms of rules). |
Re: Some things we can do already
We can't do resistances or immunities yet...
It may be theoretically possible to use ASLs but is beyond my skill level. :) |
Re: Some things we can do already
Doh! :( Oh well... Hoping that the next version has support! ;)
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Re: Some things we can do already
Unfortunately, they won't be in the next relaease, which is mostly bug fixes. But, perhaps in the one after this one...
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Re: Some things we can do already
I do hope that combat works correctly by the next version.
Some bugs I have noticed: - Dead (disappeared) critters still take damage from spell effects - PCs/enemies can walk on top of dead/dying PCs, but then they can't be targeted anymore - Sometimes if I aim an attack at one enemy, it attacks an adjacent enemy instead - Missile weapons are shot, and THEN the second frame of the icon happens (so the arrow is released before the bowstring is released) - No free attack executed when back is turned on an opponent ...etc... |
Re: Some things we can do already
Considering that .914 is being beta tested by the development team, we'll probably have to wait until .915. :) I do believe that the second one is remedied, but the others are new to me. I recommend popping SourceForge and posting them in the Bug Tracker so that Tarlanon can prioritize them and get someone addressing them.
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Re: Some things we can do already
Okay... Gotta get to doing that, then...
Did I mention that certain large area effect spells seem to lose their graphical effect sometimes for some reason? :P |
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