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-   -   Something I'm Working On (http://www.ironworksforum.com/forum/showthread.php?t=42548)

TwilightKing 04-11-2006 04:39 PM

So I've delved back into my Sunless Citadel mod. I fixed up some of the "foliage" art I made, enhanced some backgrounds, and created a mushroom overlay (which I just might have to submit to the contest!). This screenshot is an ingame picture, and is representative of the Twilight Grove level in the game (for any who are familiar with the original module)

Hope you like it.

http://i2.photobucket.com/albums/y29...screenshot.jpg

manikus 04-12-2006 01:15 AM

Looks pretty cool, Twilightking.
I'm sure Tarlanon would agree, the more contest entries the better. Especially good stuff. :D

-manikus

Dinonykos 04-12-2006 05:50 AM

Really beautiful! The screenshot whets one's appetite on wood blewitts.
I was just wondering if there is the possibility in DC to change walls after the party has walked through them for the first time. For example after the party walked through TwilightKing's mushrooms, they could look a squeezed when the party returns to them...
Perhaps it could be done via GPDL?

manikus 04-12-2006 11:20 AM

It is definitely possible. you could either use the Logic Block, or do two versions of the area with a quest being used to determine if the party had already been through there.

-manikus

TwilightKing 04-12-2006 06:31 PM

Quote:

Originally posted by Dinonykos:
Really beautiful! The screenshot whets one's appetite on wood blewitts.
I was just wondering if there is the possibility in DC to change walls after the party has walked through them for the first time. For example after the party walked through TwilightKing's mushrooms, they could look a squeezed when the party returns to them...
Perhaps it could be done via GPDL?

Like they were trampled? Hmmm...I might have to try.

Dinonykos 04-13-2006 08:31 AM

Yes, trampled mushrooms!

I have already used the two areas method (party drops a bomb inside a building, moves outside, waits for the bomb to explode and when the party enters the building again after the explosion, the second area with destroyed walls is used...).
But that method certainly cannot be used for trampled mushrooms (or, what I want to do, smashed walls like for example in Lands of Lore, were the party could destroy several walls with a hammer), because the wallsets should be exchanged while the party walks through the currently used area.

So I see I have to learn how to use logic blocks... ):

TwilightKing 04-18-2006 03:56 PM

Here's some more. Man, I'm really getting back into this!

An archway, and some old, stone walls for inside the citadel:
http://i2.photobucket.com/albums/y29...lo/archway.jpg

The Bugbears I made some time ago, along with a huge Dire rat. Spud is toast!!
http://i2.photobucket.com/albums/y29...vsbugbears.jpg

Spud wanders into some Trolls. I touched them up some more, after having redone the original FRUA troll. Once again, Spud is toast!!!
http://i2.photobucket.com/albums/y29...udvstrolls.jpg

manikus 04-18-2006 04:06 PM

This is looking great. I want more. :D :D :D

-manikus

TwilightKing 04-19-2006 12:16 AM

Ok, here's a couple more!! ;)

This one, Spud foolishly barged into a guardroom full of kobolds. With no armor, he was bristling with kobold spears before long. This shot is an actual encounter in the module. Screenshot features new combat walls, based off the citadel walls you saw above, and a new kobold desgin!
http://i2.photobucket.com/albums/y29.../supddeath.jpg

This shot is zoomed in a bit so you can see the details on the kobolds. They look like they have a bad attitude!
http://i2.photobucket.com/albums/y29...lo/kobolds.jpg

manikus 04-19-2006 11:02 AM

Those are some nice, er, I mean, tough looking kobolds. They look very much like the ones in the Monster Manual I had years and years ago. :D

-manikus


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