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-   -   Changing spells for existing monsters (http://www.ironworksforum.com/forum/showthread.php?t=42503)

Yarash the Sorcerer 03-10-2005 06:42 PM

...such as a beholder or rakshasa.

How can it be done?

manikus 03-12-2005 02:05 PM

Hi, Yarash the Sorcerer.
1.) open the monster database (ctrl+m)
2.) hilight the monster you want to work with and select 'edit'
3.) in the bottome right hand corner, select 'special attributes'
4.) select the special attribute you would like to give the monster and click 'add'
OR for special attacks...
3a.) select 'attacks' from the center of the screen
4a.) add or edit an existing attack
5a.) click 'no spell' to add a spell to the attack

Click all the 'ok's and you should be good to go.

-manikus

Yarash the Sorcerer 03-24-2005 11:14 AM

Okay thanks, that works.

A couple more questions...

It seems like the game comes with just the lower level spells, am I right? If that's the case, is there a good place to download the ones that aren't there?

Also, it seems like the monsters that come with the game aren't prepared to cast spells. Meaning when I go to edit them, I don't see any spells already selected. Is that how it's supposed to be?

manikus 03-25-2005 02:44 AM

<font color="#ccccff" size=3>Yup, just the low level b/c CocoaSpud is still working on the magic coding and he hasn't made any higher level spells yet. But, you can make you own in the spell editor. For some of the standard spells, we'll just have to wait until the code is in place... [img]smile.gif[/img]
As for the monsters, these are from the original release- so whenever CocoaSpud gets some time, or if someone else updates them and sends them to him... [img]smile.gif[/img]

-manikus</font>

[ 03-25-2005, 02:45 AM: Message edited by: manikus ]


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