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With the great yahoo debate, the previous post you did got off subject. (Again, for the sake of that, I love the I-works and I tolerate yahoo...)
Anyhow, you were talking about altering the code for DC. Now, I dunno if you've done anything with that yet, but what I was saying was the idea of "Rulesets". One of the greater things about the 2nd edition was a drive towards adding realism (as much as possible) to the fantasy setting; thus the debate and the idea of what your character knows vrs what you know. And the result of that is what this is about: the proficiency system. I think that the code has been altered sufficiently to already do the proficiency system. I had asked CocoaSpud to give the designer the ability to do penalties to hit rolls for this (and other reasons; such as spell effects). You can do checks vrs the "quests", and 'Spud has placed the upper limit of DC quests at, like, 2 million. So you can already do (and I plan to with my mods) a complete proficiency system. The specialty classes/kits and races will be customizable soon enuff. In fact, maybe I should define a proficiency (quest) system; and post it for download. I would set up the quests for the weapon and non-weapons; and give a complete set of instructions for use in designing and how to change it (becuz that IS what makes DC great, doing your way). I'll consider this if sufficient ppl want me to do it. The way I want DC might not be the way everyone else does; but I envision ppl playing my mods and having to deal with real life problems as well as fantasy monsters and situations. When I say "real life problems", I don't necessarily mean something like getting a job; I mean like having to keep fed, and breathing underwater, and not seeing in the dark without a light source (or infravision). The only other thing I'll say regarding your post is this: 'Spud is awesome!!! And he will talk to you about your thoughts on the DC code if you msg him. SilentThief [ 01-17-2005, 06:36 AM: Message edited by: SilentThief ] |
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