Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Dungeon Craft - RPG Game Maker (http://www.ironworksforum.com/forum/forumdisplay.php?f=20)
-   -   Bug reports... (http://www.ironworksforum.com/forum/showthread.php?t=42324)

Steve McDonald 06-26-2003 03:05 AM

1. When one attempts to import combat tile art in the zone window, it does not seem to work. The game always seems to use the files entitled cw_defcw.pcx and cww_defcww.pcx. Has anyone else experienced this problem?

2. Also a very minor bug to report: if a character has been set to "quick" and control over that pc is resumed by pressing space, the menu does not appear until you change options using the arrow keys. Obviously it should appear straight away once the character is no linger in "quick" mode.

3. This obviously isn't a bug, but... For the next release, it would be good if the default test party could be changed so that there are 6 members, and they're of reasonably high levels.

manikus 06-28-2003 03:21 PM

Quote:

Originally posted by Steve McDonald:
1. When one attempts to import combat tile art in the zone window, it does not seem to work. The game always seems to use the files entitled cw_defcw.pcx and cww_defcww.pcx. Has anyone else experienced this problem?

2. Also a very minor bug to report: if a character has been set to "quick" and control over that pc is resumed by pressing space, the menu does not appear until you change options using the arrow keys. Obviously it should appear straight away once the character is no linger in "quick" mode.

3. This obviously isn't a bug, but... For the next release, it would be good if the default test party could be changed so that there are 6 members, and they're of reasonably high levels.

1.=> i haven't been having any problems with this, not counting loading the art into zone 1 for a combat that was in zone 2. [img]smile.gif[/img]

2.=> haven't had this problem either. i'm using v.904 btw

3.=> save 6 powerful characters to the "CharSave" folder. i know that they will be available from the test from beginning option, though i'm not sure about the test from current position.

[img]graemlins/1druid.gif[/img]

-manikus

subsub 07-01-2003 05:21 AM

area view bug?
------------------

when i'm at co-ords 0,0 or the bottom of the screen, the arrow (which represents my party) can continue on DOWN past 0,0 co-ords. vernuring into the unknown into 0,-1 and 0,-2 co-ords etc.. (at this point the graphic of the arrow is lost)

is it supposed to loop back to the top of the map? if so - it isn't redirecting the co-ords to loop back to the top.

manikus 07-01-2003 10:59 PM

it should loop around...i've been trying to recreate this and can't. just a thought though, the current setting i have for the editor doesn't show the whole thing with out scrolling, so the arrow can disappear off of the screen because i need to scroll the visible editing area.

[img]graemlins/mage1.gif[/img]

-manikus


All times are GMT -4. The time now is 03:30 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved