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greetz,
just a short note to say hello and the UA engine thing looks good. i use to have UA, well.. i still do but.. i especially like the item editing feature you have made, can you take items FROM the party? (chain an event to make a thief steal your sword +5 etc) the game is great and i love the AD&D battle engine but the dungeon exploration part really sux i never liked that part it was slow and tedious do other people agree or not? heh.. would you consider implementing a 2d (top down) tile town movement phase or maybe an isometric one or somehow chain the battle section to the town section for movement in town? ..anyway i don't mean to bag you the game is excellent and i'll be making some graphics and enemy tiles soon.. |
uhh..
is anybody still active on this forum..? (was my last msg rude..? ..oops.. the game is great i love the AD&D SSI games, it's just the town exploration part sucked coz i always got lost n stuff coz i'm a f00.. oh well..) keep going. can i submit some gfx??? |
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hey subsub-
welcome to dungeon craft. there aren't as many of us as in the other forums, so sometimes it seems like noone is here...but we are. Quote:
and like ziroc said, new graphics are always welcome. ;) [img]graemlins/1druid.gif[/img] -manikus |
Hey subsub. Welcome to DC!
There already kind of is a top down view for moving about in dungeons. It is called 'Area view'. Think of it as kind of an automap you can move around in. You can't see the wall gfx and such, but it can make getting around in a town/dungeon a little easier. The thing is the designer has to have that view enabled in the level properties, or else you are stuck pretty much with the pseudo 3-D view. Again, Welcome! |
Re area view:
In fact as the designer you can set a level so that *only* area view is available. Also, there is a file called area view art or something similar and you can actually change the appearance of the area map by importing new art, so if you can be bothered, it is possible to show floor textures. I have created some new versions of this file, which feature different area map floor art for each zone. I'll get them finalised and try to get them put up on the internet within the next few days. Another option is to simply make an "overland" which looks like a top down (or even 3d) view of a dungeon and have the players move through it. This is a bit restrictive in that walls must be at least a square thick (ie "blocked" squares), but from memory the forgotten realms computer game Dungeon Hack used to quite successfully generate maps like this. The other restriction is that you have to make the map just right - so the party can move only in the spaces and not half over a wall. |
you see in the distance..
1 ziroc, 1 manikus, 1 Tarlanon and 1 Steve McDonald do you a)pproach, s)tart a fight or f)lee? flee.. hehe thanks for the replies. it's good to know there's some of us who still use that UA engine thing.. do any of you have some demo's or little game things available? i got a copy of UA to run 'em if u got 'em? can you resize graphics? if i draw something in say.. 40 pixels by 60 pixls large or bigger can you resize them with minimal gfx loss? i draw most of my stuff small anyway.. but those icons are pretty small.. [img]tongue.gif[/img] i dont have a cool-ass gfx package (p133mhz with 60 MB spare HD space here) about the area view. thanks for putting in the time to type the replies. yeh i know about the area view function (this still uses that little gfx window) i was thinking something more like a full screen thing.. like the combat engine.. (move your party from tile to tile maybe?) the area viewer gfx modification sounds very suitable tho' so it's nice to know you're working on various stuff and i'll be sure to check it out.. ..i'll wait untill the engine is complete before i d/l it due to HD size and lack of free space (i'm presently grooving away on a SNES emulator and FFIII and chrono trigger and others using valuable space..) how "close" do you plan to stick with the original AD&D architecture? or do you plan to branch out a little? the combat engine. my favourite part of the SSI games. the combat engine rules! can you add things to it? things like critical hits? chars/enemies sometimes getting knocked back if hit hard enough? maybe chars/enemies can fumble attacks? random battle events? weather effects? (mud slowing movement? rain dampening fires? wind dispersing a stinking cloud?) more detailed AI system? (charge attacks? enemies try out-flanking? enemy commander units?) again don't mind me i don't mean to be rude it's just that (strange as it sounds) i really liked the SSI games so naturally i'm interested in everything that's going on here.. heh. well.. fellow RPG likers, i'm sure if i knew u better we'd be friends and probably rolling dice like i do with the folks out my way so untill i next type to you on this wonder of modern technology i will say farewell and happy travels, and well done on the Dungeon Craft game. it might be only a small core of loyal fans but fans we are and always will be [img]smile.gif[/img] i also think if you tweak a few features of the game (make it a little more graphic user interface) it would be worthy of selling! i'd buy it! i'll get on the pix. |
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check out the magic mirror. it has all things ua. it even has some small but good graphics programs (look at neopaint). [img]graemlins/1druid.gif[/img] -manikus [ 06-24-2003, 08:33 PM: Message edited by: manikus ] |
thanks for your reply..
..where is the magic mirror? (i'll look around) got any time to talk @ any of your work? i saw your page many times now manikus, looks good, what'cha workin' on atm? |
lets see, magic mirror...go to the links section of my site or at the dungeon craft site.
what am i working on? combat walls that match up with some of the walls i've created. there is also an icon of a dwarf that i've just been having the hardest time with... then there's all the secret stuff! :D [img]graemlins/1druid.gif[/img] -manikus |
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