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There was a release of version 0.731 last Sunday. It had several bug fixes in it. Currently I'm working on adding the cleric/paladin option to Turn Undead in combat.
Already added but not yet fully tested for this week: - allow mouse cursor art to be specified in the global settings. - added money/gems/jewelry to treasure list for combat monster data - allow all money types in treasure event - design name/version text can be relocated using new coords in config.txt file - for shop events, can enable/disable item id, gem appraise, jewelry appraise - default monster items not readied in combat - update char stats after each manual modify of skill rolls - place non-pregen NPC's in party on automatic in combat - bandaged character displayed wrong icon - combat 'Delay' was delaying only one initiative instead of to end of round - roll percentile mod for str=18 during manual skill edits - allow party member to trade items with self (form of inventory re-arrangement) - pass time faster for longer waits (pass time event) - updated help file with some new art credits - updated help file with 'Status' script function ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
CocoaSpud, we are not worthy. <kneeling down and bowing, worshipping the ground you walk on, ect>
Keep up the awesome work |
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