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-   -   Current Status (http://www.ironworksforum.com/forum/showthread.php?t=42006)

CocoaSpud 09-19-2001 04:19 PM

There was a release of version 0.731 last Sunday. It had several bug fixes in it. Currently I'm working on adding the cleric/paladin option to Turn Undead in combat.

Already added but not yet fully tested for this week:

- allow mouse cursor art to be specified in the
global settings.
- added money/gems/jewelry to treasure list for combat monster data
- allow all money types in treasure event
- design name/version text can be relocated using
new coords in config.txt file
- for shop events, can enable/disable item id, gem
appraise, jewelry appraise

- default monster items not readied in combat
- update char stats after each manual modify of
skill rolls
- place non-pregen NPC's in party on automatic
in combat
- bandaged character displayed wrong icon
- combat 'Delay' was delaying only one
initiative instead of to end of round
- roll percentile mod for str=18 during manual skill edits
- allow party member to trade items with self (form
of inventory re-arrangement)
- pass time faster for longer waits (pass time event)
- updated help file with some new art credits
- updated help file with 'Status' script function


------------------
CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net

SilentThief 09-21-2001 01:34 PM

CocoaSpud, we are not worthy. <kneeling down and bowing, worshipping the ground you walk on, ect>

Keep up the awesome work


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