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Heres A List Of All Errors.
Opened Error Log on Sat Jul 21 14:34:26 2001 66866.640 OS: Windows 9x, DX: DirectX 3 66866.750 Loading Config File = 'C:\UAF\config.txt' 66866.750 Editor Art Dir = C:\UAF\DefaultArt\ 66866.750 Editor2 Art Dir = 66866.750 CommonCharSave Dir = C:\UAF\CharSave\ 66866.750 Install_Dir = C:\UAF\ 66866.750 Editor Art Dir = C:\UAF\DefaultArt\ 66866.860 Force_SysMem = 1 66866.860 Error Log ON 66867.130 Total optional wall formats: 4 66867.240 Init WallSlot image cache with size 48 66867.240 Init BgSlot image cache with size 32 66869.660 Could not load palette from file PaletteFile.bmp 66869.660 (MB) Could not load palette from file PaletteFile.bmp 66878.060 (MB) DirectX Failure: Unable to initialize Graphics/DirectX! - Exiting editor Heres The Error That Wont Let Me Access The Editor. 66869.660 (MB) Could not load palette from file PaletteFile.bmp Heres The Error Message After I Click Okay On The PaletteFile Message. 66878.060 (MB) DirectX Failure: Unable to initialize Graphics/DirectX! - Exiting editor Tell Me What Is Wrong & How To Fix It???? ------------------ If Practice Makes Perfect & No One Is Perfect, Why Practice? |
Comment out the line in config.txt file that mentions PaletteFile.bmp. That used to be used for 256 (8-bit) color support, which isn't used now. Only 16, 24, and 32 bit color is supported.
Also make sure the line Color_Bits = 24 is still set to 32 or 24 (in config.txt file). ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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