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-   -   Error Message? How Do I Fix It? (http://www.ironworksforum.com/forum/showthread.php?t=41942)

Chaoz 07-21-2001 02:56 PM

Heres A List Of All Errors.

Opened Error Log on Sat Jul 21 14:34:26 2001
66866.640 OS: Windows 9x, DX: DirectX 3
66866.750 Loading Config File = 'C:\UAF\config.txt'
66866.750 Editor Art Dir = C:\UAF\DefaultArt\
66866.750 Editor2 Art Dir =
66866.750 CommonCharSave Dir = C:\UAF\CharSave\
66866.750 Install_Dir = C:\UAF\
66866.750 Editor Art Dir = C:\UAF\DefaultArt\
66866.860 Force_SysMem = 1
66866.860 Error Log ON
66867.130 Total optional wall formats: 4
66867.240 Init WallSlot image cache with size 48
66867.240 Init BgSlot image cache with size 32
66869.660 Could not load palette from file PaletteFile.bmp
66869.660 (MB) Could not load palette from file PaletteFile.bmp

66878.060 (MB) DirectX Failure: Unable to initialize Graphics/DirectX! - Exiting editor

Heres The Error That Wont Let Me Access The Editor.

66869.660 (MB) Could not load palette from file PaletteFile.bmp

Heres The Error Message After I Click Okay On The PaletteFile Message.

66878.060 (MB) DirectX Failure: Unable to initialize Graphics/DirectX! - Exiting editor

Tell Me What Is Wrong & How To Fix It????

------------------
If Practice Makes Perfect & No One Is Perfect, Why Practice?

CocoaSpud 07-22-2001 08:18 PM

Comment out the line in config.txt file that mentions PaletteFile.bmp. That used to be used for 256 (8-bit) color support, which isn't used now. Only 16, 24, and 32 bit color is supported.

Also make sure the line

Color_Bits = 24

is still set to 32 or 24 (in config.txt file).


------------------
CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net


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