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I'm torn between trying out a dwarven fighter/cleric or a halfling fighter/thief.
I do plan on exporting this guy to bgII and trying the whole series. Which do you think I'll have an easier time with? Which is more powerful? |
Tough choice between two mighty midgets, but I can’t imagine soloing without the use of Magic so I guess I would vote for the Fighter/Cleric. You could also consider Cleric/Ranger if you want the additional spells and a taller person. Of cause a dual class Mage would have better magic but it appears you don’t want to go that way.
If you are worried about traps then a Thief has the answers, but I have never been bothered about traps and locks myself. There are so many other ways to deal with the lack of thief skills, you can do everything with magic except pick-pockets. I have also found that healing need not be a problem when soloing. If you have the right protection then you shouldn’t take much damage and potions are fine if you can carry enough of them, or just get plenty of rest! The other reason I like magic users is that they are very versatile. I find that soloing can be quite boring at times, especially if you are using the same tactics all the time. With a magic user there are many ways to meet the challenges and you can use as little or as much of your skills as is needed for the task in hand. Also I find that a solo character needs to have good saving throws – a missed save is often fatal – I had a Gnome Cleric/Mage who hardly ever missed a save and it avoided a lot of the annoying reloads. Good luck, MG |
I had considered the Cleric/Ranger, but after comparing the Cleric/Ranger to the Dwarven Fighter/Cleric, I think the F/C comes out on top.
I might be in the minority here, but the bonus to saving throws, and the (albeit slow) regeneration (I plan on aquiring a 20 CON) of the dwarf outweigh the stealth, dual-weilding, and extra spells of the C/R. |
If you ever want to do the tower you will want the fighter/thief. Backstabs rock when solo as well.
Oh and if you plan soloing the entire series, the fighter thief will get a useful high level ability in ToB which will allow him to essentially use some mage skills too (SPOILER) Use any item; wands, scrolls, all yours. Dualling to a thief might be more of a plan than multiclassing if planning on taking the entire series. Just my opinion tho. [ 08-27-2005, 03:51 PM: Message edited by: Melcheor ] |
The thought of soloing without magic seems a little scary to me. It's the later encounters such as the... (potential SPOILER)
- - - - - - - - - - - - - ...duchal palace scrap that are always resolved with magic in my games. How would you fight the good fight with a solo fighter or a thief? Or a Fighter/Thief for that fact. [img]smile.gif[/img] The dukes have an annoying tendency to fall over dead without negating the doppleganger's haste spells as quickly as possible. Edit: The most ambitious character I tried to solo with was a bard, but it quickly became apparent that such classes really do fair better in a group. I might've made a go of it if it'd been IWD however... [ 09-02-2005, 07:56 AM: Message edited by: Lord Brass ] |
Arrows. Enchanted Arrows. But anyway, why not try both?
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The Crossbow is a good weapon Morgeruat, but the advantage of a bow is the arrows of dispelling. That's what you can use to knock out so many enemies' annoying haste potions/spells. It seems so many opponents seem to use this tactic once you get to the city proper. A certain ruffian in the Undercellars springs to mind.
How would you counter that in the palace if you don't have a bow and can't fight i.e. if you're playing a thief? |
Thieves can use bows... I don't understand the predicament. You have all sorts of assistence. When you get rid of the haste there's no real danger from the dopplegangers.
I have solo'ed a bard through the entire series. Shame they are nerfed in the higher levels. |
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