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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   New Patch coming in a few days (http://www.ironworksforum.com/forum/showthread.php?t=38320)

Ziroc 06-27-2006 04:00 PM

I am working on the final parts of patch v1.1 for the MASSIVE hak.

It corrects some textures, portraits, adds new armor, as well as 59 Brand new Monsters and Loads of new placeables.
(And some female heads fixes I found)


I needed to do this, because the portraits error was big to me.
CODI Monsters are in btw. [img]smile.gif[/img]

I will be opening 3 new levels in a few days too! You shall LOVE THEM! [img]smile.gif[/img] Some levels are in Undermountain, and some are above ground..

Greything 06-27-2006 05:39 PM

Ok.

I'd better get those maces back to the Blacksmith and make sure they're good before the next campaign.

T-D-C 06-27-2006 06:48 PM

WOOT! Can't wait for the changes Z!

Mozenwrathe 06-28-2006 12:50 AM

looking forward to it.
probably will not be able to check out all the new stuff until Sunday, but I will definitely be looking forward to the new changes coming this way.

in the same vein as our favourite powergamer, I was going to ask about the Lizardmen Chests on Level Ten inside of the Undermountain. Inside of those chests there is currently nothing of significant value, but they are both boobytrapped. I was wondering if in the latest revisions of the Undermountain, the traps could be improved on both of the chests, along with on the barrels. In exchange for the added danger, some new items of interest (preferably armor, amulets, and new helms or boots?) could be placed within. also on Level Ten, there is a Greater Mummy one has to face (those familiar with the level will know what I am talking about and where). would it be possible if similar were to happen with the sarcophagus? oh, and if the Greater Mummy could be beefed up a little (some levels of wizard perhaps) to provide more of the challenge we have ground to know and love from the module. such would be greatly appreciated.

(and yes, you did see my level 8 fighter/level 2 rogue running through Level Twelve earlier today. what can I say? I am crazy.)

[ 06-29-2006, 06:44 PM: Message edited by: Mozenwrathe ]

wellard 06-28-2006 05:53 AM

LOL your adding levels faster than I can explore them [img]graemlins/hehe.gif[/img]

Will there be any more small quests in waterdeep (outside the yawning portal) for those on a low level, even a couple of fed-ex fetch and deliver things just to get the noobs in the groove [img]graemlins/heee.gif[/img]

robertthebard 06-28-2006 05:59 AM

I always explore the tavern, you never know what you will find...beware the basement though...if you go there, be prepared.

Cloudbringer 06-28-2006 08:26 AM

Oh and if it says TROLLBARK anywhere....avoid it...that's my advice! LOL At least til you either have a party with you or have leveled up some! :D

Mozenwrathe 06-28-2006 03:41 PM

"Ahem.

For all the excruiating terrible press we have been receiving, the Trollbark Legionnaires would like to hold an open holding event on this end-of-ten-day for you and your (sweet, delicious) children to see for yourselves how welcoming we are. Along with an open (person) barbecue, we shall be having a midway and a games tent (like bowling with orc-heads) open to the public. If naught else, we wish to clear our names (and drench our palates) to have a more profitable and satisfying (in so many ways) life for all involved."

Signed,

Kneibroat Szuoaszdam
denizen of The Trollbark Forest

post script: "eat lots of mint, garlic, and cloves before you arrive. you'll have a far more aromatic presence."

[ 06-28-2006, 03:43 PM: Message edited by: Mozenwrathe ]

T-D-C 06-28-2006 06:53 PM

Also Wellard if you find any catnip give it to Choc!

Cloudbringer 06-29-2006 03:19 PM

Choc loves his nip! :D


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