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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   Quests (http://www.ironworksforum.com/forum/showthread.php?t=38049)

Ravenbear 03-22-2005 12:54 PM

As the Mod as grown more popular it has made getting a chance at a quest near
immposible. I have logged on at all times of the day and have not been able to find a quest that had not been done.
Could quests be player specific instead of server? What I mean is that each player weather as a group or solo can do do a quest once per server reset.
That leaves it open for others without having to maybe wait days to jump to find a questt that has not been done.
This would be a really great feature.

Thanks

Cloudbringer 03-22-2005 02:14 PM

I haven't been on alot, but I've had the same problem when I do get on lately, especially on Friday nights or the weekend.

Ziroc 03-24-2005 11:25 AM

I'm working on making quests respawn.

--Also, I'm dropping in 10 new quests over the next 5 days. (some low level in the tavern, and some high level--and a few elite quests that require a party.

Cloudbringer 03-24-2005 11:29 AM

Quote:

Originally posted by Ziroc:
I'm working on making quests respawn.

--Also, I'm dropping in 10 new quests over the next 5 days. (some low level in the tavern, and some high level--and a few elite quests that require a party.

COOL! That should help alot and I LOVE the idea of quests that need a party! :D

Ravenbear 03-24-2005 06:18 PM

Sound great Z.. Thanks. [img]graemlins/happydance.gif[/img]

Mozenwrathe 03-27-2005 04:57 PM

Quests that need a party - well that will leave me out. *shrugs a bit*

What I would like would be a few class-based quests. You know, at least two for paladins (mainly as very few people are crazy enough to play a paladin), a few for wizards/clerics, and at least three for rogues/bards. Whether they be "spirit quests," recovery missions, or even "page-boy runs" (which in themselves have been known to be hazardous if not deadly), these would beef up the various levels of the Undermountain greatly.

Fighters need no quests, however. What they NEED are "jobs." *grins wickedly* Someone walks up to them in the middle of Durnan's inn and offers them a "potential job" if they "get something for me." Sure, almost impossible to program in properly here, but I am sure something similar could be arranged. You know, like a bulletin board posted outside the inn stating "if you are of strong mind and sound body, meet XYZ here at blahblahyakity Tavern. he'll tell you what to do." That way, they would have to venture around Waterdeep and get to the right place to get their job. Argueably designing something like that would be more for people who run Persistent Worlds or who write whole games like this. Ziroc's ought be much smaller scale, and therefore just be inside the Inn itself and refer to a character to talk to. Rewards for fighters ought be items which are fighter class specific which cannot normally be found any other way. (And yes, they should have a selling price to them, not like those Mid-Level Wizard Robes.)

Ravenbear 03-28-2005 09:29 PM

What so crazy about playinga paladin? [img]graemlins/1ponder.gif[/img]

Ziroc 03-28-2005 10:21 PM

BTW, no one has said anything about the two new quests I added.. (cries).. sniff.. [img]smile.gif[/img]

Feedback is gooodddd! [img]smile.gif[/img]

T-D-C 03-28-2005 10:34 PM

Which quests are they ? I havn't had to much time to play.

The only new quest I have seen is the Demonic Artifact quest on 13.

Just tell me which level theya re on and I will check them out for ya!

Ziroc 03-29-2005 12:31 AM

Durnan has a new one (Drow in basement) And on Level 13 there is a neat one which is near the burning house near the rebel camp and the dwarven hall enterance.

Let me know what you think [img]smile.gif[/img]


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