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Just a quick canvas of all you wizard players out there trawling the depths of Undermountain. Can a wizard hack it in lower levels or is he likely to get slaughtered... I was wondering especially because timestop isn't really useable on a server when it can be a bit of a lifesaver in a single player game.
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<font color=skyblue>I personally would never take a pure magic user below...maybe...level 7. Beyond that requires me to have a sword by my side.
But maybe I am not a good user of magic. </font> |
Have only come back UP from 10 (got there by accident!) with an escort and had my ranger/aa with me...it was TOUGH with two fighter/magic wielders so I suspect a wizard alone would have a lot of trouble.
Although it would be neat to have magic wielders in a party - I like the mix of classes in a party. [img]smile.gif[/img] [ 10-12-2004, 09:33 AM: Message edited by: Cloudbringer ] |
I've taken my sorceress down past level 12. it is difficult even at level 40.
It a given that she is a uber build so that helps. |
Thanks for your replies everyone. Having explored the possibility more thoroughly I'm getting quite into the character. He'll get to the bottom, or die trying (which I suppose is probably the idea [img]tongue.gif[/img] )
Expect to hear the footfalls of my necromancer through the halls of Undermountain within the next few days. Halaster had better act quickly to curb his rise to power whilst he can, for it will indeed be a rise, and terrible to behold! |
Ive taken a Local vault wizard all te way dowwn to level 13 and he was 34th level. Itt is possable you just have the play very smart and use your spells wisely. It also helps to load up on as many scrolls as possable.
I use 1 whole section of my inventry for scrolls with my wizarrds and clerics. I divide it into 3 sections, combat, defensive, and summoning collums. Then I load up on as many scrolls as I can afford use them in conjuctions with my spellbook. If you take your time and are careful, you cane use a wizard on any level. Its all about powering yourself up, summoning allies and spell maagement. |
Thanks Teri, I shall bear that in mind. It's encouraging to know you made it that far!
After many hours adventuring (and three absolutely fantastic roleplaying ones!) I'm now up to level 13 I believe. Starting to get more powerful spells, but am still absolute mincemeat if a powerful melee critter sets up shop next to me. Great fun to play, but still too weak to solo effectively yet. My time will come...! |
if your a mage then you really need to keep your buffs up.
Spells like Mage Armour, Mestils Acid Sheath, Shadow Sheild, Elemental Sheild, Death Sheild can all help you espacially when going up against melee characters. the thing about these spells is that if they hit you they suffer damage from all of these spells (fire, acid and sonic damage) |
Mage armour and shadow shield both have no effect due to items already equipped. I keep the rest up, but the trouble is with so few hit points, one good swipe from a sneak attack or critical is all it takes, even through a stoneskin. The fact that they take 40 or 50 points of damage is moot when you're on your back ;)
But i've taken the scroll advice and doing much better with some decent summons to take the heat off. Thanks for all your help |
Get heavy armor feat and the enhanced dwarven armor +10 down in level 12.
That armor is a godsent for spellcasters. (and for anyone else for that matter) |
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